Editing Melee Dodge Chance

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{{Stub|reason=Add effect of [[Combat in darkness]] precept{{IdeologyIcon}} (if it applies to the stat/pawn directly and isn't applied elsewhere)}}{{Stat
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{{Stat
 
| default base value = 1
 
| default base value = 1
 
| min value = 0
 
| min value = 0
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}}
 
}}
  
== Base score ==
+
===Factors===
First, a base score, which we'll call M, is computed by adding up Melee skill and a few other modifiers:
+
* {{#set:Skill=Melee}}[[Skills#Melee|Melee]]: ( skill level - 5 ) * 2
* [[Skill::Melee| ]][[Skills#Melee|Melee]]: skill level (0 to 20)
+
* [[Moving]]: [[Moving Importance::1|100%]] importance
* [[Moving]]: [[Moving Importance::18|1800%]] importance. [[Moving Limit::-|No]] Max.
+
* [[Sight]]: [[Sight Importance::0.7|70%]] importance
** For example, each [[bionic leg]] gives +12.5% or +0.125 Moving, which at 18x yields +2.25.
 
* [[Sight]]: [[Sight Importance::8|800%]] importance, [[Sight Limit::1.4|140%]] limit
 
** For example, one [[bionic eye]] and one normal eye gives 118.75% Sight, and 0.1875 x 8 yields +1.5.
 
* Traits
 
** [[Nimble]]: +15.0
 
** [[Brawler]] does not have any direct effect.
 
* [[Ideoligion#Melee specialist|Melee specialist role]]{{IdeologyIcon}}: +7.0
 
* [[Ideoligion#Melee specialist|Melee specialist's Berserk Trance]]{{IdeologyIcon}}: +8.0
 
 
 
== Post-processing curve ==
 
{| class="wikitable"
 
|-
 
! Base score to Dodge Chance
 
|-
 
| {{graph:Chart|width=300|height=300|xAxisTitle=Base Score|yAxisTitle=Dodge Chance|type=line|x=0,5,20,60,70|y=0,0,0.3,0.5,0.5|yAxisFormat=%|yAxisMax=1 }}
 
|}
 
<div style="text-align:center">
 
 
 
</div>
 
The above graph shows how your base score M corresponds to the final Dodge Chance.
 
* From a base score of M ≤ 5, Dodge Chance is 0%
 
* From a base score of 5 < M ≤ 20, Dodge Chance increases by 2% per increase in base score.
 
* From a base score of 20 < M ≤ 60, Dodge Chance increases by 0.5% per increase in base score.
 
* Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%).
 
 
 
In other words, there are diminishing returns beyond 20 dodge chance base score (30% dodge chance): each point exceeding that yields 1/4 the benefit, before reaching a hard cap at 60 (50% dodge chance). For a normal pawn with melee 5, replacing a leg with an [[archotech leg]] would yield +4.5 base score and +9% dodge chance; but if it had melee 20, then the new leg would yield only +2.25% dodge chance.
 
 
 
A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%.  [[go-juice|Go-juice]] raises it to 49%.  Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%.
 
 
 
==Chance to dodge==
 
{| {{STDT| c_12 text-center}}
 
!Skill Level
 
!Standard
 
!Nimble
 
!Skill Level
 
!Standard
 
!Nimble
 
|-
 
!0
 
|0%
 
|20%
 
! -
 
| -
 
| -
 
|-
 
!1
 
|0%
 
|22%
 
!11
 
|12%
 
|33%
 
|-
 
!2
 
|0%
 
|24%
 
!12
 
|14%
 
|33.5%
 
|-
 
!3
 
|0%
 
|26%
 
!13
 
|16%
 
|34%
 
|-
 
!4
 
|0%
 
|28%
 
!14
 
|18%
 
|34.5%
 
|-
 
!5
 
|0%
 
|30%
 
!15
 
|20%
 
|35%
 
|-
 
!6
 
|2%
 
|30.5%
 
!16
 
|22%
 
|35.5%
 
|-
 
!7
 
|4%
 
|31%
 
!17
 
|24%
 
|36%
 
|-
 
!8
 
|6%
 
|31.5%
 
!18
 
|26%
 
|36.5%
 
|-
 
!9
 
|8%
 
|32%
 
!19
 
|28%
 
|37%
 
|-
 
!10
 
|10%
 
|32.5%
 
!20
 
|30%
 
|37.5%
 
|}
 
 
 
== Version history ==
 
* [[Version/0.17.1546|0.17.1546]] - Added.
 
 
 
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