Editing Melee Dodge Chance
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The above graph shows how your base score M corresponds to the final Dodge Chance. | The above graph shows how your base score M corresponds to the final Dodge Chance. | ||
− | * From a base score of M | + | * From a base score of 0 ≤ M < 5, Dodge Chance is 0% |
− | * From a base score of 5 < | + | * From a base score of 5 ≤ M < 20, Dodge Chance increases by 2% per increase in base score. |
− | * From a base score of 20 < | + | * From a base score of 20 ≤ M < 60, Dodge Chance increases by 0.5% per increase in base score. |
* Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%). | * Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%). | ||
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A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%. [[go-juice|Go-juice]] raises it to 49%. Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%. | A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%. [[go-juice|Go-juice]] raises it to 49%. Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%. | ||
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==Chance to dodge== | ==Chance to dodge== |