Editing Melee Dodge Chance

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 31: Line 31:
 
</div>
 
</div>
 
The above graph shows how your base score M corresponds to the final Dodge Chance.
 
The above graph shows how your base score M corresponds to the final Dodge Chance.
* From a base score of M 5, Dodge Chance is 0%
+
* From a base score of 0 ≤ M < 5, Dodge Chance is 0%
* From a base score of 5 < M ≤ 20, Dodge Chance increases by 2% per increase in base score.
+
* From a base score of 5 ≤ M < 20, Dodge Chance increases by 2% per increase in base score.
* From a base score of 20 < M ≤ 60, Dodge Chance increases by 0.5% per increase in base score.
+
* From a base score of 20 ≤ M < 60, Dodge Chance increases by 0.5% per increase in base score.
 
* Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%).
 
* Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%).
  
Line 39: Line 39:
  
 
A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%.  [[go-juice|Go-juice]] raises it to 49%.  Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%.
 
A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%.  [[go-juice|Go-juice]] raises it to 49%.  Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%.
 +
 +
  
 
==Chance to dodge==
 
==Chance to dodge==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: