Materials

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Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles


Lumber

Wood

Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch.

Wood logs are vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from trees using the Chop Wood command. Bulk goods traders will also buy and sell wood.

Market Value 1.4 Silver
Mass 0.4kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make ×0.7
Hit Points ×0.4
Flammability ×1
Material for Buildings and Art
Beauty ×1.25 +2
Door Speed ×1.2
Rest Effect.
Material for Melee Weapons
Cooldown ×0.9
Blunt Damage
Sharp Damage


Metals

Gold

The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. This soft metal is little use on its own, but is strikingly beautiful and very rare.

Gold is a very beautiful and expensive resource. Can sometimes be found off the bodies of raiders, as well as those who pop out of random cryptosleep caskets in buildings around the map, but the primary source is by mining gold veins or drilling with deep drills. You can sell gold to certain traders to get a staggering amount of cash, or craft it into golden sculptures that are perhaps the most valuable items in the game. It can also be used to create extremely beautiful furniture and structures. Gold is also necessary to build the ship computer core.

Market Value 10 Silver
Mass 0.07kg
Stack Limit 400
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:20
Time to Make ×0.9
Hit Points ×0.6
Flammability ×0.2
Material for Buildings and Art
Beauty ×4 +12
Door Speed
Rest Effect.
Material for Melee Weapons
Cooldown ×1.1
Blunt Damage
Sharp Damage

Plasteel

Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure.

The strongest material in the game. Used for a lot of high tech stuff, especially ship engines and other modules, which are needed to build a spaceship to escape the planet and win the game. Can be obtained by trading, disassembling a dead Mechanoid, mining compacted plasteel deposits or using a deep drill on an underground plasteel vein.

Market Value 14 Silver
Mass 0.05kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make ×2.2
Hit Points ×2.8
Flammability ×0.1
Material for Buildings and Art
Beauty ×1
Door Speed
Rest Effect.
Material for Melee Weapons
Cooldown ×0.8
Blunt Damage
Sharp Damage

Silver

This metal is mostly used as a commodity currency. It can also be used for making attractive decorations.

Silver is a precious, uncommon material. It is ill-suited for industrial or structural use, but is recognized as a trade currency which all traders will readily accept. Furniture, joy sources, and sculptures built with silver tend to have very impressive beauty values, and it can also be used to produce slightly better-than-average blunt weapons (though this is rarely a wise use of the metal). Silver is also a necessary ingredient in building sterile tiles, which improve the rate at which your colonists do research and reduce the chance of infection during recovery from wounds.

Obtaining

Tiles of silver ore can be found on any map, but must be mined before they can be used. All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal raiders may carry silver with them when they attack. Ancient ship parts often drop silver when destroyed. Once you've completed the research necessary to construct a deep drill, it can also be found in midsize deposits underground.

Ore

Silver ore

Silver ore tiles have 1500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Every tile of ore drops 35 silver when mined, although miners with less than 8 skill in mining will produce significantly less.

Market Value 1 Silver
Mass 0.007kg
Stack Limit 500
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:20
Time to Make ×1
Hit Points ×0.7
Flammability ×0.2
Material for Buildings and Art
Beauty ×2 +6
Door Speed
Rest Effect.
Material for Melee Weapons
Cooldown ×1
Blunt Damage
Sharp Damage

Steel

An iron-carbon metal alloy used for building structures, tools, and weapons.

Steel is a plentiful building and crafting material which is crucial throughout the game. It is a requirement in the production of almost all production tables and defensive structures, and can be used to produce effective weapons and armor. Although steel is common on most maps, it is still a limited resource, and should not be used carelessly. For example, steel walls may be superior to wooden ones, but are far inferior to stone walls, being more fragile and flammable.

Obtaining

Tiles of "compacted steel" can be found on any map, but must be mined before they can be used. Steel can also be purchased from bulk goods traders, or extracted from certain metal objects at an electric smelter. It may also be dropped by defeated mechanoids and (less often) raiders. Once you've completed the research necessary to construct a deep drill, it can also be found in large deposits underground.

Ore

Compacted steel in game

Compacted steel tiles have 1500 HP each, making them one of the faster ores to mine. They can be found in large veins, ranging from 20 to 40 tiles in size. Every tile of ore drops 35 steel when mined, although miners with less than 8 skill in mining will produce significantly less.

Market Value 1.9 Silver
Mass 0.5kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points ×1
Flammability ×0.2
Material for Buildings and Art
Beauty ×1
Door Speed
Rest Effect.
Material for Melee Weapons
Cooldown ×1
Blunt Damage
Sharp Damage

Uranium

"An extremely hard, dense metal. While it is best known for its use powering nuclear reactors, its physical properties also make it excellent in some roles as a tool, weapon, or armor."

Uranium is the rarest material in the game. It can be used to craft very powerful (but very slow) blunt weapons, but this is generally wasteful, as it is a required element in the construction of certain late-game high-tech constructions, most notably the end-game ship.

Obtaining

Tiles of uranium ore can be found rarely throughout the map, but must be mined before they can be used. Small amounts of it can be salvaged from deconstructing ancient cryptosleep caskets, or may randomly arrive in cargo pods. The most reliable method for acquiring it is to purchase it from bulk goods traders. Once you've completed the research necessary to construct a deep drill, it can also be found in small deposits underground.

Playing in Large or Ludeonicrous maps (of 300x300 or 400x400 tiles respectively) offer greater chance of finding it on the surface.

Ore

Uranium ore in game

Uranium ore tiles have 4000 health, making them one of the slower ores to mine. They can be found in small veins, ranging from 1 to 6 tiles in size. Every tile of ore drops 35 uranium when mined, although miners with less than 8 skill in mining will produce significantly less.

Market Value 6 Silver
Mass 0.1kg
Stack Limit 500
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:20
Time to Make ×1.9
Hit Points ×2.5
Flammability ×0
Material for Buildings and Art
Beauty ×0.5
Door Speed ×0.75
Rest Effect.
Material for Melee Weapons
Cooldown ×1.35
Blunt Damage
Sharp Damage


Stone Blocks

Granite Blocks

Blocks of solid granite. Granite is a very hard stone.

Granite is the strongest of the rocks and is best suited to build walls in the fighting area. It also has the highest market value factor, so well suited to craft items for sale.

Market Value 2.1 Silver
Mass 1.25kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make ×1.3
Hit Points ×1.7
Flammability ×0
Material for Buildings and Art
Beauty ×1.2 +2
Door Speed ×0.45
Rest Effect. ×0.9
Material for Melee Weapons
Cooldown ×1.35
Blunt Damage
Sharp Damage

Jade

A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.

Jade is a rare material with high beauty (on par with silver) but little utility. Sculptures produced with jade can greatly improve their surroundings, while blunt weapons made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.

Market Value 5 Silver
Mass 0.5kg
Stack Limit 500
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make ×1.4
Hit Points ×0.5
Flammability ×0.2
Material for Buildings and Art
Beauty ×2.5 +6
Door Speed
Rest Effect.
Material for Melee Weapons
Cooldown ×1.1
Blunt Damage
Sharp Damage

Limestone Blocks

Blocks of solid limestone.

Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other stone blocks.

Market Value 1.9 Silver
Mass 1.1kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make ×1.3
Hit Points ×1.55
Flammability ×0
Material for Buildings and Art
Beauty ×1.2 +2
Door Speed ×0.45
Rest Effect. ×0.9
Material for Melee Weapons
Cooldown ×1.35
Blunt Damage
Sharp Damage

Marble Blocks

Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.

Of all stone block materials, marble is the prettiest and is best suited to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so is well suited to craft items for sale in bulk.

Market Value 1.9 Silver
Mass 1.25kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make ×1.15
Hit Points ×1.2
Flammability ×0
Material for Buildings and Art
Beauty ×1.35 +2
Door Speed ×0.45
Rest Effect. ×0.9
Material for Melee Weapons
Cooldown ×1.35
Blunt Damage
Sharp Damage

Sandstone Blocks

Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.

Sandstone is the quickest stone type to work with, making it well suited for stone constructions that need to be built quickly. It also has the highest market value per unit of work so is the best stone type for crafting items for sale in bulk.

Market Value 1.9 Silver
Mass 1kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make ×1.1
Hit Points ×1.4
Flammability ×0
Material for Buildings and Art
Beauty ×1.1 +2
Door Speed ×0.45
Rest Effect. ×0.9
Material for Melee Weapons
Cooldown ×1.35
Blunt Damage
Sharp Damage

Slate Blocks

Blocks of solid slate. A dull-looking rock that chips easily.

The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry stone chunks or blocks in a caravan in bulk, slate might be the best choice.

Market Value 1.9 Silver
Mass 0.9kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make ×1.3
Hit Points ×1.3
Flammability ×0
Material for Buildings and Art
Beauty ×1.1 +2
Door Speed ×0.45
Rest Effect. ×0.9
Material for Melee Weapons
Cooldown ×1.35
Blunt Damage
Sharp Damage


Properties

 Beauty FactorBeauty OffsetFlammability FactorMass BaseMax Hit Points FactorMelee Cooldown FactorWork To Make FactorWork To Make OffsetMarket Value Factor
Alpaca wool0.031
Alpacahide0.031.3
Arctic foxskin0.031.3
Arctic wolfskin0.031.3
Bearskin0.031.3
Beaverskin0.031.3
Boomalope leather0.031.3
Boomrat leather0.031.3
Camelhair0.031
Capybaraskin0.031.3
Carribou leather0.031.3
Cassowary leather0.031.3
Catskin0.031.3
Chinchilla fur0.031.3
Cloth0.0261
Cobraskin0.031.3
Collapsed rocks1
Cougarskin0.031.3
Cowskin0.031.1
Deerhide0.031.3
Devilstrand0.321.3
Dromedary leather0.031.3
Elephant skin0.031.3
Elkhide0.031.3
Emu leather0.031.3
Fabrics
Fennec foxskin0.031.3
Gazelle leather0.031.3
Goathide0.031.3
Gold4120.20.070.61.10.9
Granite Blocks1.2201.251.71.351.30.5
Hare leather0.031.3
Human leather0.031.3
Husky fur0.031.3
Hyperweave0.0381.8
Iguana skin0.031.3
Jade2.560.20.50.51.11.4
Labrador fur0.031.3
Leathers
Limestone Blocks1.2201.11.551.351.30.4
Lynxskin0.031.3
Marble Blocks1.35201.251.21.351.150.45
Megasloth leather0.031.3
Megasloth wool0.031
Monkeyhide0.031.3
Muffalo leather0.031.3
Muffalo wool0.0281
Ostrich leather0.031.3
Pantherskin0.031.3
Pigskin0.031.45
... further results

Category: Material