Difference between revisions of "Market Value"

From RimWorld Wiki
Jump to navigation Jump to search
(Marked page as Under Construction. Added a sentence that mentions Market Value Base and Market Value Factor.)
(9 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{UC}}
 
 
{{Stat
 
{{Stat
 
| round to five over = 200
 
| round to five over = 200
 
| to string style = FloatTwo
 
| to string style = FloatTwo
| description = The market value of an object. The actual trade price will be further modified by relationship status and negotiation skill.
+
| description = The market value of an object. The actual trade price will be further modified by relationship status, negotiation skill and [[Sell Price Multiplier]].
 
}}
 
}}
  
There are two variables that appear to affect Market Value: Market Value Base and Market Value Factor. It is unclear how these work to create the Market Value of an object.
+
An item's market value is determined using the following formula:
 +
 
 +
'''mV = tiV + W * 0.0036''' ([[Version/0.18.1722]])
 +
 
 +
Where '''mV''' is Market Value; '''tiV''' is Total ingredient Market Value; and '''W''' is Work to make in ticks.
 +
 
 +
After that, the Market Value can be further modified by [[quality]].
 +
 
 +
Items with a market value of above 200 will have their market value rounded to the nearest 5, with 2.5s being rounded down. [[Incendiary launcher]] for example:
 +
 
 +
'''75 * 1.9 + 4 * 21 + 22000 * 0.0036 = 305.7 = 305'''

Revision as of 00:09, 19 February 2018

Market Value is a stat: The market value of an object. The actual trade price will be further modified by relationship status, negotiation skill and Sell Price Multiplier.

An item's market value is determined using the following formula:

mV = tiV + W * 0.0036 (Version/0.18.1722)

Where mV is Market Value; tiV is Total ingredient Market Value; and W is Work to make in ticks.

After that, the Market Value can be further modified by quality.

Items with a market value of above 200 will have their market value rounded to the nearest 5, with 2.5s being rounded down. Incendiary launcher for example:

75 * 1.9 + 4 * 21 + 22000 * 0.0036 = 305.7 = 305