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− | <includeonly>''Main Article: [[Malaria]]''</includeonly> | + | <includeonly>''Main Article: [[Malaria]]''</includeonly> |
− | Malaria is a | + | =Overview= |
+ | Malaria is a [[disease]] in RimWorld that can be contracted by colonists in any biome, but it's easier to contract in the jungle. General symptoms include impaired consciousness, blood filtration - and eventually pain, vomiting, and impaired manipulation. Advanced symptoms include frequent vomiting along with a loss of consciousness, and death. | ||
− | + | As there's no reliable way to calculate the time to develop immunity due to Malaria's nature, the figures are calculated assuming 94.7% blood filtration (the 'average' blood filtration throughout all stages of the disease), giving the closest possible to a perfectly accurate result | |
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− | If left untreated, Malaria can kill the affected person in 2.701 days from discovery. | + | If left untreated, Malaria can kill the affected person in 2.701 days from discovery. <br> |
+ | Good treatment can slow the disease to the point where it will take 16.444 days to kill. | ||
− | + | It takes around 3.819 days to develop immunity to Malaria; assuming the affected colonist is rested in an ordinary bed for the whole time, has nothing else affecting blood filtration, is well-fed, and under the age of 40. | |
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− | + | =Stages= | |
− | ====Minor==== | + | ====Minor (Hidden) - Severity: 0 - 0.62==== |
− | * | + | *No effects on the affected colonist |
− | * | + | *Buildup to the 63% head start that Malaria has. |
− | ====Major ==== | + | ====Minor - Severity: 0.63 - 0.77==== |
+ | *-10% Blood Filtration | ||
+ | *-5% Consciousness | ||
+ | |||
+ | ====Major - Severity: 0.78 - 0.9==== | ||
*Vomiting every 1.5 days (36 hours) on average. | *Vomiting every 1.5 days (36 hours) on average. | ||
− | *+30% | + | *+30% Pain |
− | *-20% | + | *-20% Blood Filtration |
− | *-12% | + | *-12% Consciousness |
− | *-8% | + | *-8% Manipulation |
− | ====Extreme==== | + | ====Extreme - Severity: 0.91 - 1==== |
*Vomiting every 0.75 days (18 hours) on average. | *Vomiting every 0.75 days (18 hours) on average. | ||
− | *Loss of | + | *Loss of Consciousness |
− | *+30% | + | *+30% Pain |
− | *-22% | + | *-22% Blood Filtration |
− | *-10% | + | *-10% Manipulation |
− | * | + | *Death |
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− | == | + | ===Progression=== |
− | + | *When not immune, severity increases by 0.137 per day. | |
− | + | *When immune, severity decreases by 0.27 per day. | |
+ | *Immunity increases by 0.12 per day when sick. | ||
+ | *Treatment slows progression by a maximum of 0.2 per day. | ||
+ | **This means the disease will regress at 0.063 per day, enough to cause it to briefly vanish from sight if well-treated. | ||
− | + | =Overcoming Malaria= | |
+ | It's especially important that affected colonists are rested while they fight off Malaria due to its effect on Blood Filtration, and that you have plenty of medicine and a skilled doctor in hand. As with any other disease, you'll also want to make sure that the patient is well fed, and that they're promptly treated. | ||
− | + | Administering [[Penoxycyline]] instantly boosts immunity to 61%, though this is not useful as malaria has a head-start of 61% before being detectable. | |
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− | + | ====Treating Normal People (<40 Years Old)==== | |
− | + | You will need at least 36% average treatment quality in order to sufficiently slow down Malaria's progress to the point where it doesn't kill the patient. | |
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− | + | The following combinations of doctoring skill and medicine are capable of achieving 36% treatment quality (assuming a perfectly healthy, unmodified doctor, the patient is rested and well-fed at all times, and treatment is administered immediately) - you'll generally want to aim above these thresholds for safety though; these combinations are just the bare minimum required, and aren't guaranteed to work out: | |
+ | *Level 1 Medicine skill and [[Glitterworld medicine]] | ||
+ | *Level 4 Medicine skill and ordinary [[Medicine]] | ||
+ | *Level 7 Medicine skill and [[Herbal medicine]] | ||
− | + | ====Treating the Elderly (80+ Years Old)==== | |
+ | As standard, you'll need to be more generous with doctors and medicine to ensure that old colonists survive. You will need at least 65% average treatment quality in order for the affected individual to have a chance of surviving. Again, this is a bare minimum and you should generally look towards more potent combinations than the following in order for guaranteed survival: | ||
+ | *Level 3 Medicine skill and Glitterworld medicine | ||
+ | *Level 8 Medicine skill and ordinary Medicine | ||
+ | *Level 15 Medicine skill and Herbal medicine | ||
<noinclude>{{Nav/disease}}</noinclude> | <noinclude>{{Nav/disease}}</noinclude> | ||
− | [[Category:Disease]] | + | [[Category: Disease]] |