Difference between revisions of "Lung"

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(Swapped out "kidney" for "lung" in the third paragraph.)
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Each lung accounts for 50% of a person's 'breathing'. While it is possible to survive with only one, if the remaining one is destroyed or removed the colonist (or raider etc.) will die.
 
Each lung accounts for 50% of a person's 'breathing'. While it is possible to survive with only one, if the remaining one is destroyed or removed the colonist (or raider etc.) will die.
  
Lungs can be removed from colonists, prisoners or guests, to be sold, or transplanted into somebody else. Warning! Removing a kidney from a guest or prisoner will decrease faction goodwill by 20 points down to the cap of -100.
+
Lungs can be removed from colonists, prisoners or guests, to be sold, or transplanted into somebody else. Warning! Removing a lung from a guest or prisoner will decrease faction goodwill by 20 points down to the cap of -100.
  
 
Lungs each have a base value of $400, and 50 HP.
 
Lungs each have a base value of $400, and 50 HP.

Revision as of 01:27, 12 August 2015

Lung

Health item natural.png

A biological human lung. A pair of these form the core of the human respiratory system.


Type
Medical ItemBody Part

Base Stats

Flammability
1
Market Value
1,000
Mass
1
Max Hit Points
50

Stat Modifiers

Each human has two of these, unless removed or destroyed.

Each lung accounts for 50% of a person's 'breathing'. While it is possible to survive with only one, if the remaining one is destroyed or removed the colonist (or raider etc.) will die.

Lungs can be removed from colonists, prisoners or guests, to be sold, or transplanted into somebody else. Warning! Removing a lung from a guest or prisoner will decrease faction goodwill by 20 points down to the cap of -100.

Lungs each have a base value of $400, and 50 HP.