Difference between revisions of "List of known bugs"

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m (→‎Linux version: formatting and language fixes)
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<span class="pull-left plainlinks"><small>[http://ludeon.com/forums/index.php?topic=540.0 (forum)]</small></span>  
 
<span class="pull-left plainlinks"><small>[http://ludeon.com/forums/index.php?topic=540.0 (forum)]</small></span>  
====Creating new colony====
 
  
New Colony button not working in Linux 0.0.250. This is the most effective tease ever :-) In Linux, the game starts just fine and I can access the Load and Options screens... but when clicking on New Colony... nothing happens! No errors, no log files.
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==== Getting the game to run (v. 0.0.250) ====
  
I cannot load Kerbal Space Program without using LC_ALL=C so I tried it with RimWorld and sure enough, it works fine when I do. I think that this is a Unity bug that only applies if your locale is not English. All you have to do is start the game by prefixing it with LC_ALL=C, which effectively resets all locale configurations.
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* Unzip the gamefiles
 +
* Set the executable bit for RimWorld250Linux.x86 or RimWorld250Linux.x86_64 as needed
 +
** If double-clicking doesn't start the game, see ''Locale config reset fix below''
 +
* Launch the game
  
So, in other words, instead of double-clicking on RimWorld250Linux.x86_64, do this:
 
  
- create an empty file <br />
+
==== Creating new colony button doesn't work / Locale config reset fix ====
- write those 2 lines in it using any text editor:
+
 
 +
New Colony button not working in Linux versio 0.0.250. The game starts (also instances when the game didn't even launch), you can access the Load and Options screens via their buttons, but New Colony button does not work! No errors, no log files.
 +
 
 +
I think this is a Unity bug that only applies if your system locale is not English. All you have to do is start the game by prefixing it with LC_ALL=C, which effectively resets all locale configurations for the game.
 +
 
 +
So, instead of double-clicking on RimWorld250Linux.x86_64, do this:
 +
 
 +
* Create an empty file (in the Rimworld folder)<br />
 +
* Write these lines in it using any text editor:
 
<pre>
 
<pre>
 
#!/bin/bash
 
#!/bin/bash
 
LC_ALL=C ./RimWorld250Linux.x86_64
 
LC_ALL=C ./RimWorld250Linux.x86_64
 
</pre>
 
</pre>
- right-click the new file and set its permissions to executable <br />
+
* Right-click the new file and set its permissions to executable <br />
- double-click that new file to run the game
+
* Double-click that new file to run the game
 
 
  
 
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|[[File:Folders-OS-Apple-Metro-icon.png|36px]]  
 
|[[File:Folders-OS-Apple-Metro-icon.png|36px]]  
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+
|
 +
 
 
==Mac OS X version==
 
==Mac OS X version==
 
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Revision as of 11:34, 7 November 2013

0.0.250

Folders-OS-Windows-8-Metro-icon.png

Windows version


Folders-OS-Linux-Metro-icon.png

Linux version

(forum)

Getting the game to run (v. 0.0.250)

  • Unzip the gamefiles
  • Set the executable bit for RimWorld250Linux.x86 or RimWorld250Linux.x86_64 as needed
    • If double-clicking doesn't start the game, see Locale config reset fix below
  • Launch the game


Creating new colony button doesn't work / Locale config reset fix

New Colony button not working in Linux versio 0.0.250. The game starts (also instances when the game didn't even launch), you can access the Load and Options screens via their buttons, but New Colony button does not work! No errors, no log files.

I think this is a Unity bug that only applies if your system locale is not English. All you have to do is start the game by prefixing it with LC_ALL=C, which effectively resets all locale configurations for the game.

So, instead of double-clicking on RimWorld250Linux.x86_64, do this:

  • Create an empty file (in the Rimworld folder)
  • Write these lines in it using any text editor:
#!/bin/bash
LC_ALL=C ./RimWorld250Linux.x86_64
  • Right-click the new file and set its permissions to executable
  • Double-click that new file to run the game

Folders-OS-Apple-Metro-icon.png

Mac OS X version


References