Editing Labyrinth

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
 
{{Stub|reason=Determine method of Labyrinth threat scale, rewards odds, compilation of unique structures, exact means of teleportation, both in and out of the labyrinth including living/dead creatures and inanimate objects.}}
 
{{Stub|reason=Determine method of Labyrinth threat scale, rewards odds, compilation of unique structures, exact means of teleportation, both in and out of the labyrinth including living/dead creatures and inanimate objects.}}
 
{{image wanted|reason=Include images of entire explored map as well as individual notable rooms and structures.}}
 
{{image wanted|reason=Include images of entire explored map as well as individual notable rooms and structures.}}
The '''labyrinth''' is a large, grayscale maze located within an alternate dimension, accessed by provoking, attacking, or suppressing the [[warped obelisk]].
+
The '''labyrinth''' is a large, grayscale maze located within an alternate dimension, accessed by provoking, attacking, or suppressing the [[Warped obelisk]].
  
 
== Summary ==  
 
== Summary ==  
Line 20: Line 20:
  
 
== Design ==
 
== Design ==
Upon entering the maze all rooms not currently inhabited by colonists will be hidden. All rooms are surrounded by [[gray wall]]s with [[gray door]]s connecting them. Some of these doors require colonists to force them open open. To reveal these areas, a pawn must path to a connecting door, then take 60 seconds{{Check Tag|Verify|Exact time in ticks?}} to open it. Any doors opened are left open permanently.
+
Upon entering the maze all rooms not currently inhabited by colonists will be hidden. All rooms are surrounded by [[Gray walls]] with [[Gray doors]] connecting them. Some of these doors require colonists to force them open open. To reveal these areas, a pawn must path to a connecting door, then take ''X''{{Check Tag|verify}} seconds to open it. Any doors opened are left open permanently.
  
 
All walls and doors are completely indestructible. They may still be targeted by weaponry, but cannot be selected and have no visible hit points or info box. Jammed doors cannot be bypassed unless an alternate route into the same room is found or the jam is unblocked.
 
All walls and doors are completely indestructible. They may still be targeted by weaponry, but cannot be selected and have no visible hit points or info box. Jammed doors cannot be bypassed unless an alternate route into the same room is found or the jam is unblocked.
  
Most [[floors]] found within The labyrinth are made up of a [[gray surface]] with a slightly slower walk speed of 87%. Additionally, some rooms contain [[soil]] with [[trees]]{{Check Tag|Add Details|Which trees? Native to home tile biome?}} growing on it. Strangely, these trees may or may not have leaves (sometimes both variants spawn on the same map) regardless of the constant temperature.
+
Most [[floors]] found within The labyrinth are made up of a [[Gray surface]] with a slightly slower walk speed of 87%. Additionally, some rooms contain [[soil]] with [[trees]]{{Check Tag|Add Details|Which trees? Native to home tile biome?}} growing on it. Strangely, these trees may or may not have leaves (sometimes both variants spawn on the same map) regardless of the constant temperature.
  
 
Soil found here may be used to grow crops, as the labyrinth is unroofed and a constant, comfortable temperature(25°C/77°F)for growing. As every pawn within the labyrinth is warped out with no return upon activating the exit obelisk, unharvested crops will be lost forever.
 
Soil found here may be used to grow crops, as the labyrinth is unroofed and a constant, comfortable temperature(25°C/77°F)for growing. As every pawn within the labyrinth is warped out with no return upon activating the exit obelisk, unharvested crops will be lost forever.
Line 36: Line 36:
 
* [[Endless pit]] - has no function beyond being a terrain obstacle. The Endless pit blocks movement across it while allowing sightlines and projectiles. Can be 2x2, 2x3, or 3x3 in size.
 
* [[Endless pit]] - has no function beyond being a terrain obstacle. The Endless pit blocks movement across it while allowing sightlines and projectiles. Can be 2x2, 2x3, or 3x3 in size.
 
* [[Floor etching]] - small runes scratched into the floor of The Labyrinth in various places. A Pawn may spend a few seconds analyzing the rune, which may provide the relative direction of the exit Obelisk.
 
* [[Floor etching]] - small runes scratched into the floor of The Labyrinth in various places. A Pawn may spend a few seconds analyzing the rune, which may provide the relative direction of the exit Obelisk.
* [[Bedroll]] - a room may spawn containing a single [[cloth]] bedroll with or without a [[torch lamp]], helpful for pawns who need comfort and sleep needs met.
+
* [[Bedroll]] - a room may spawn containing a single [[cloth]]{{Check Tag|Verify|Any other materials?}} bedroll and [[torch lamp]], helpful for pawns who need comfort and sleep needs met.
* [[Gray statue]]{{Check Tag|Add Details|Requires page creation and description}} - One-time effect triggers when a pawn comes nearby.  A few patterns seen:
+
* [[Gray statue]]{{Check Tag|Add Details|Requires page creation and description}}
** Gray statue in empty room: Teleports your colonist to an apparently random room in the Labyrinth.
+
* [[Gray box]] - containers made from the same indestructible Gray material as the walls and floors of The Labyrinth. Two are guaranteed to spawn within the exit room. A Pawn may open the container which will then drop its contents on the floor nearby. May contain:
** Gray statue with corpses nearby: Emits a cloud of deadlife dust, turning the corpses into shamblers (with a 6-hour lifetime).
+
** {{Icon Small|Tome}} [[Tome]]
* [[Gray box]] - containers made from the same indestructible Gray material as the walls and floors of The Labyrinth. Two are guaranteed to spawn within the exit room. A Pawn may open the container which will then drop its contents on the floor nearby.
+
** {{Icon Small|Skull}} [[Skull]]
 +
** {{Icon Small|Shard}} [[Shard]]
 +
** {{Icon Small|Psychic emanator}} [[Psychic emanator]]
 +
** {{Icon Small|Bioferrite shaper}} [[Bioferrite shaper]]{{Check Tag|Verify|This does not appear in the XML, but I haven't tested in-game.}}
 +
** {{Icon Small|Healer mech serum}} [[Healer mech serum]]
 +
** {{Icon Small|Disruptor flare pack}} [[Disruptor flare pack]]
 +
** Artifacts
 +
*** {{Icon Small|Shard shock lance}} [[Shard shock lance]]
 +
*** {{Icon Small|Shard insanity lance}} [[Shard insanity lance]]
 +
*** {{Icon Small|Biomutation lance}} [[Biomutation lance]]
 +
*** {{Icon Small|Psychic soothe pulser}} [[Psychic soothe pulser]]
 +
*** {{Icon Small|Psychic animal pulser}} [[Psychic animal pulser]]
 +
*** {{Icon Small|Shard animal pulser}} [[Shard animal pulser]]
 +
*** {{Icon Small|Biomutation pulser}} [[Biomutation pulser]]
 +
** Anomaly serums:
 +
*** {{Icon Small|Juggernaut serum}} [[Juggernaut serum]]
 +
*** {{Icon Small|Metalblood serum}} [[Metalblood serum]]
 +
*** {{Icon Small|Voidsight serum}} [[Voidsight serum]]
 +
*** {{Icon Small|Mind-numb serum}} [[Mind-numb serum]]
 +
** Human organs:
 +
*** {{Icon Small|Heart}} [[Heart]]
 +
*** {{Icon Small|Kidney}} [[Kidney]]
 +
*** {{Icon Small|Lung}} [[Lung]]
 +
** ?{{Check Tag|What else?}}
 
* TBD (compile any other unique structures found within the maze here){{Check Tag|Add Details|Requires more description and analysis on materials and layout}}
 
* TBD (compile any other unique structures found within the maze here){{Check Tag|Add Details|Requires more description and analysis on materials and layout}}
  
 
=== Loot ===
 
=== Loot ===
Optional loot may be found within the many rooms of the maze. These can include relics, meals, weapons, organs, serums and more{{Check Tag|Verify|Verify complete loot table and odds of acquisition}}. These items can be found laying on the floor of some rooms, within [[Gray box]]es (Much like the [[Hermetic crate]]{{IdeologyIcon}} or [[Flesh sack]]), and in the inventories of corpses strewn about the entire map. All clothing will be marked as tainted aside from [[utility]] items.
+
Optional loot may be found within the many rooms of the maze. These can include relics, meals, weapons, organs, serums and more{{Check Tag|Verify|Verify complete loot table and odds of acquisition}}. These items can be found laying on the floor of some rooms, within gray boxes (Much like the [[Hermetic crate]]{{IdeologyIcon}}, see above for list of contents), and in the inventories of corpses strewn about the entire map. All clothing will be marked as tainted aside from [[utility]] items.
  
 
Animal corpses also have a chance of spawning, although these do not contain any valuables.
 
Animal corpses also have a chance of spawning, although these do not contain any valuables.
  
Additionally, another type of loot relevant to the player can appear in the form of custom, player-designed Xenotypes, potentially assigned to the corpses within the Labyrinth. Since these corpses are often not dessicated, and can thus be resurrected via [[resurrector mech serum]], they seem to be one of the few, or possibly only(?) ways to acquire player-designed Xenotypes that existed at game start, but are not referenced directly by an Ideoligion, or assigned to a starting colonist{{Check Tag|Verify|Testing required}}.
+
Additionally, another form of loot relevant to the player can appear in the form of custom, player-designed Xenotypes, potentially assigned to the corpses within the Labyrinth. Since these corpses are often not dessicated, and can thus be resurrected via Resurrection Mech Serums, they seem to be one of the few, or possibly only(?) way to acquire player-designed Xenotypes that existed at game start, but are not referenced directly by an Ideoligion, or assigned to a starting colonist (more testing is needed to verify this, however).
  
 
=== Dangers ===
 
=== Dangers ===
Line 65: Line 88:
 
Care should be taken when choosing to study the warped obelisk as even when at low activity it is possible for a random teleport. Any pawns assigned to this anomaly should be either heavily armed or highly skilled in combat, preferably both if possible.
 
Care should be taken when choosing to study the warped obelisk as even when at low activity it is possible for a random teleport. Any pawns assigned to this anomaly should be either heavily armed or highly skilled in combat, preferably both if possible.
  
While the maze contains many resources to help with traversal, it may be possible to become stranded without food. A combination of many jammed doors, obstructive enemy spawns, low food drops from corpses, and/or the inability to find the exit room can leave an underprepared group stranded. A caravan loading method can be used to pick desired supplies before willing entry.
+
While the maze contains many resources to help with traversal, it may be possible to become stranded without food. A combination of many jammed doors, obstructive enemy spawns, low food drops from corpses, and/or the inability to find the exit room can leave an underprepared group stranded.
 
+
As any items left in the labyrinth are teleported out, the tainted clothing of all corpses stripped within the maze will be randomly distributed across the home tile. This includes area within a colony home area, which may require a clean up afterwards.
As any items left in the labyrinth are teleported out, the tainted clothing of all corpses stripped within the maze will be randomly distributed across the home tile. This includes within a colony home area, which may require a clean up afterwards.
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: