Difference between revisions of "Internal version/0.0.330"

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'''Internal version 0.0.330''' was released on January 22, 2014.
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{{ VersionFrame | Version = 0.0.330 | Description = '''Internal Version 0.0.330''' was released on January 22, 2014.
 
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| Body = <noinclude>{{Version}}</noinclude>
=== Bug Fixes ===
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| Installation =  
*Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food).
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| Changes = *Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it.
 
 
=== Changes ===
 
*Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it.
 
 
*Returned adaptive tutor and reworked the internal numbers to all be percentages.
 
*Returned adaptive tutor and reworked the internal numbers to all be percentages.
 
*Major optimizations on the algorithm for regenerating rooms. Will help during mining.
 
*Major optimizations on the algorithm for regenerating rooms. Will help during mining.
 
*Deconstructing is now done by designating a target, which the colonists go deconstruct.
 
*Deconstructing is now done by designating a target, which the colonists go deconstruct.
 
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| NewContents =
=== Additions ===
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| Bugfixes = *Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food).
 
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| Hotfixes =  
<noinclude>{{version|i}}</noinclude>
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}}
[[Category:Internal versions]]
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<noinclude>[[Category:Internal_versions]]</noinclude>

Revision as of 02:38, 26 September 2015

0.0.330
Internal Version 0.0.330 was released on January 22, 2014.

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.

Changes

  • Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it.
  • Returned adaptive tutor and reworked the internal numbers to all be percentages.
  • Major optimizations on the algorithm for regenerating rooms. Will help during mining.
  • Deconstructing is now done by designating a target, which the colonists go deconstruct.

Bug Fixes

  • Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food).