Difference between revisions of "Internal version/0.0.330"

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{{ VersionFrame | Version = 0.0.330 | Description = '''Internal Version 0.0.330''' was released on January 22, 2014.
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''This version was released on: January 22, 2014''
| Installation =  
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| Changes = *Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it.
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==Changes==
*Returned adaptive tutor and reworked the internal numbers to all be percentages.
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*Major optimizations on the algorithm for regenerating rooms. Will help during mining.
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===Changes===
*Deconstructing is now done by designating a target, which the colonists go deconstruct.
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| NewContents =  
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* Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it.
| Bugfixes = *Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food).
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* Returned adaptive tutor and reworked the internal numbers to all be percentages.
| Hotfixes =
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* Major optimizations on the algorithm for regenerating rooms. Will help during mining.
}}
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* Deconstructing is now done by designating a target, which the colonists go deconstruct.
<noinclude>{{VersionNavbox}}</noinclude>
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<noinclude>[[Category:Internal_versions]]</noinclude>
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===Bug Fixes===
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* Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food).

Revision as of 22:42, 17 May 2020

This version was released on: January 22, 2014

Changes

Changes

  • Adaptive tutor now saves its estimates of the player’s knowledge as a separate file that will persist between games. Delete Knowledge.xml (in savegames’ parent folder) to reset it.
  • Returned adaptive tutor and reworked the internal numbers to all be percentages.
  • Major optimizations on the algorithm for regenerating rooms. Will help during mining.
  • Deconstructing is now done by designating a target, which the colonists go deconstruct.

Bug Fixes

  • Fixed some deep bugs in hard-case stockpiling (e.g. dropping food in a sealed room packed with food).