Difference between revisions of "Installing mods"

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# Open the downloaded ZIP archive;
 
# Open the downloaded ZIP archive;
# Go to your RimWorld download location;
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# Go to your [[save file#Save file locations|RimWorld download location]];
 
# '''Windows''':
 
# '''Windows''':
 
## Drag and drop the extracted ModName folder into your RimWorld***Win/Mods/ folder (not in Core);
 
## Drag and drop the extracted ModName folder into your RimWorld***Win/Mods/ folder (not in Core);

Revision as of 04:35, 16 July 2015

Modding Tutorials

What you'll learn

You'll learn where to install your downloaded mods and how to activate them, along with some notes on compatibility and backups.

Finding mods

Look online and find a mod that you want to try out. The main source for finding mods is the board on the forums.

Once you find a mod you like that is compatible with the version of RimWorld you have, you can download them from their individual threads.

Installation

  1. Open the downloaded ZIP archive;
  2. Go to your RimWorld download location;
  3. Windows:
    1. Drag and drop the extracted ModName folder into your RimWorld***Win/Mods/ folder (not in Core);
  4. Mac:
    1. Right-click the RimWorld application and show package contents;
    2. Drag and drop the ZIP archive's ModName folder into your Mods folder (not in Core) in the application package;
  5. Start up your game;
  6. Click the Mods button and activate your mods.


Some mods require a fresh world generation to work.

Editing mods folder

In case your game stops running after you installed a mod, it's useful to have a backup of the mods folder somewhere. This way, you will always be able to undo a mistake that may occur.

It is also very important to never delete the ThingCategories.xml file in your mod pack; doing this will result in a black screen when trying to start the game up.

Compatibility

Not all mods are compatible with eachother:

  • Many content mods; such as Weapon, Apparel, Faction or even Hair mods; are compatible with eachother;
  • Mods that change the same base game files, such as combat overhaul mods, are usually incompatible;
  • Mods that add functionality to base game things are compatible but usually won't include the things from content mods;
  • Modpack authors try to make mods in their pack compatible with eachother. Adding or updating mods might break the pack.


You will know if you have incompatible mods if you are having serious gameplay issues, such as unplaceable items, graphical issues, colonists getting stuck, etc.
Having a console error might point to incompatibility as well, but some mods are expected to have console errors on start up.

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