Editing Installing mods

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#REDIRECT [[Modding]]
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{{BackToTutorials}}
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{{Credit|[[User:Alistaire|Alistaire]]}}
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==What you'll learn==
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You'll learn where to install your downloaded mods and how to activate them, along with some notes on compatibility and backups.
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==Finding mods==
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Look online and find a mod that you want to try out. The main source for finding mods is the {{LudeonThread|15|mod release section|board}} on the forums.<br/>
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Once you find a mod you like that is '''compatible''' with the version of RimWorld you have, you can download them from their individual threads.
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If you want to install a Steam mod manually, https://www.steamworkshopdownloader.io/ can help. This might be useful in saving historical versions or for playing offline.
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==Installation==
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# Open the downloaded ZIP archive
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# Go to your [[save file#Save file locations|RimWorld download location]]
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# '''Windows''':
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## Find your RimWorld directory:
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##* For Steam users, the directory is typically: <code>C:\Program Files (x86)\Steam\steamapps\common\RimWorld</code>
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## Drag and drop the extracted ModName folder into your <code>RimWorld\Mods\</code> folder (not in Core)
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##* Make sure not to "double extract" your mod, e.g. <code>RimWorld\Mods\Modfolder\Modfolder</code>, when extracting your mod
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###
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# '''Mac''':
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## Right-click the RimWorld application and ''show package contents''
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##* For Steam users, the directory is: <code>Library/Application\ Support/Steam/steamapps/common/RimWorld</code>
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## Drag and drop the ZIP archive's ModName folder into your Mods folder (not in Core) in the application package
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# '''Linux''':
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## Unpack archive into the Mods folder <code>~/.steam/steam/steamapps/common/RimWorld/Mods</code>
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##* If you're play Rimworld from GoG the directory would be <code>/home/<user>/GOG\ Games/RimWorld/game/Mods/</code>
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# Start up your game
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# Click the Mods button and activate your mods.
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Some mods require a fresh world generation to work.
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===Editing mods folder===
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In case your game stops running after you installed a mod, it's useful to have a backup of the mods folder somewhere. This way, you will always be able to undo a mistake that may occur.
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<!-- I have no idea whether this is at all useful info -->It is also very important to never delete the ThingCategories.xml file in your mod pack; doing this will result in a black screen when trying to start the game up.
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===Compatibility===
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Not all mods are compatible with each other:
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* Many content mods - such as Weapon, Apparel, Faction or even Hair mods - are compatible with each other
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* Mods that change the same base game files, such as combat overhaul mods, are usually incompatible
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* Mods that add functionality to base game things are compatible but usually won't include the things from content mods
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* Modpack authors try to make mods in their pack compatible with each other. Adding or updating mods might break the pack.
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You will know if you have incompatible mods if you are having serious gameplay issues, such as unplaceable items, graphical issues, colonists getting stuck, etc.<br/>
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Having a console error might point to incompatibility as well, but some mods are expected to have console errors on start up.
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==Next up==
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*[[Modding Tutorials/Folder structure|Exploring the Folder Structure]]
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[[Category:Modding]][[Category:Modding tutorials]]

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