Injury

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Revision as of 03:12, 7 October 2014 by Zesty (talk | contribs) (Moved damage type table to separate page so it's easier to maintain)
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Injury

Each kind of injury has its own value of pain, its own description for its scar, and its own flavor text for being mended by medicine.

Damage Types

Damage is split into many different types, with different descriptors and death messages for injuries, different interactions with different targets and armor types, and different default stats. Not to be confused with health difficulties.

Name Label Category Armor Category overkillPctToDestroyPart[1] Death Message[2] General Injury Skin Injury Solid Injury Harms Outer Layers[3] Affects shields Stun duration
Cut cut Melee Weapons Sharp 0% - 10% {0} has been cut to death. Cut Cut Crack true false -
Crush crush Melee Weapons Blunt 40% - 100% {0} has been crushed to death. Crush Cut Crack true true -
Blunt blunt Melee Weapons Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false -
Poke blunt Melee Weapons Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false -
Demolish blunt Melee Weapons Blunt 40% - 100% {0} has been beaten to death. Crush Bruise Crack true false -
Stab stab Melee Weapons Sharp 40% - 100% {0} has been stabbed to death. Stab Stab Crack true false -
RangedStab stab Ranged Weapons Sharp 40% - 100% {0} has been stabbed to death. Stab Stab Crack true false -
Bullet bullet Ranged Weapons Sharp 0% - 70% {0} has been shot to death. Gunshot Gunshot Gunshot true true -
Arrow arrow Ranged Weapons Sharp 0% - 70% {0} has been shot to death. Cut Cut Crack true true -
ArrowHighVelocity arrow Ranged Weapons Sharp 0% - 70% {0} has been shot to death. Cut Cut Crack true true -
Scratch scratch Melee Weapons Sharp 0% - 70% {0} has been torn to death. Scratch Scratch Crack true false -
ScratchToxic toxic scratch Melee Weapons Sharp 0% - 70% {0} has been torn to death. Scratch Scratch Crack true false -
Bite bite Melee Weapons Sharp 0% - 10% {0} has been bitten to death. Bite Bite Crack true false -
BiteToxic toxic bite Melee Weapons Sharp 0% - 10% {0} has been bitten to death. Bite Bite Crack true false -
Bomb bomb Misc Sharp ? {0} has died in an explosion. Shredded Shredded Crack true true -
BombSuper bomb Misc Sharp ? {0} has died in an explosion. Shredded Shredded Crack true true -
Flame flame Environmental Heat ? {0} has burned to death. Burn Burn Burn false[4] false -
Burn burn Environmental Heat ? {0} has burned to death. Burn Burn Burn false[5] false -
Thump thump Misc Sharp ? {0} has been shot to death. Crush Crush Crack true true -
TornadoScratch scratch Environmental Sharp 0% - 70% {0} has been killed by a tornado. Scratch Scratch Crack true false -
Frostbite frostbite Environmental ? {0} has succumbed to frostbite. Frostbite Frostbite Frostbite true false -
Surgical cut surgical cut Medical ? {0} has died during surgery. false[6] false -
Execution cut execution cut Medical {0} has been executed by cutting. Cut Cut Cut false false -
EMP [7] - Stun {0} has been EMPed to death. true true 0.25 s [8] [9]
Stun [7] - Stun {0} has been stunned to death. false true 0.33 s [8]
Smoke [7] - Misc ? ? ?
Deterioration - Misc ? ? ?
Rotting - Misc ? ? ?
Mining - Misc ? ? ?
Extinguish [7] - Misc CoveredInFirefoam CoveredInFirefoam CoveredInFirefoam ? ? ?
  1. See Overkill prevention
  2. {0} represents a pawn's name.
  3. Surgery doesn't hurt your outside bits, but getting shot and stuff will.
  4. Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  5. Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  6. Able to remove organs without harming outer body parts.
  7. 7.0 7.1 7.2 7.3 Does not deal physical damage so does not show up on body parts.
  8. 8.0 8.1 Per point of damage.
  9. Only applies to mechanoids or turrets.


Feelin' the Pain

Main Article: Pain

Most biological creatures including colonists, raiders, and animals feel pain caused by injuries. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Pain levels are None, Little, Moderate, Severe, and Extreme.[Detail Needed] Even a little pain causes unhappy thoughts. Once pain passes 10%, it'll start to have an effect on consciousness. If a pawn's pain level meets or exceeds their Pain Shock Threshold they'll go into shock, unable to move. Pawns with the Wimp trait will be incapacitated with only minor pain of 30%.

Most pain is temporary, but scars and certain diseases can cause long-term pain. A painstopper implant or the Painblock psycast Content added by the Royalty DLC will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait or an ideoligion with the Pain: Idealized preceptContent added by the Ideology DLC get a mood bonus from pain instead of a penalty, so it's usually better to leave them alone.

Injuries to the artificial parts do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat.

Formula

Pain for a given pawn is the sum of the pain from each individual injury, with two extra steps at the end:

  • pain = pain / healthFactor for pawns with a healthFactor other than 1.0 (like grizzly bears and other large animals). Humans have a healthFactor of 1.0, so this doesn't impact humans
  • pain = pain * painFactor from health conditions which alter pain. This includes pain-reducing drugs like flake and yayo as well as anesthetic used during operations

Pain from an individual injury is the product of the severity of the injury (the number of HP missing for things like cuts and burns) and the pain per severity for the injury type. For example:

  • 30 burn damage causes 30 damage × 0.01875 pain per severity = 56.25% pain
  • 30 cut damage causes 30 damage × 0.0125 pain per severity = 37.5% pain

For the complete table of pain vs damage, see Health Difficulties

Thresholds

Pain creates moodlets of different values at 4 stages depending on pain severity.

Level Required Pain % Mood Penalty
(Default)
Mood Buff
(Masochist)
Mood Buff
(Pain:IdealizedContent added by the Ideology DLC)
Minor 1% −5 +5 +3
Serious 15% −10 +10 +5
Intense 40% −15 +15 +7
Mind-shattering 80% −20 +20 +9

A standard pawn will go down upon reaching mind-shattering pain.
Pain inflicts a consciousness penalty that scales with the pain percentage after exceeding 10%. It conforms to the following equation: IF Pain[%] <= 10% THEN -0% ELSE -{(Pain-0.1)/2.25}[%] For example, 15% pain is 0.15 - 0.1 = 0.05 / 2.25 = 0.02 or 2% consciousness loss.

Graph

Factors

Base factors

Factors cause the game code to MULTIPLY pain X a number. Small numbers reduce pain a lot. Large numbers reduce pain a little.

Offsets

Offsets cause the game code to ADD OR SUBTRACT a number from the pawn's pain. Small numbers are less effective at reducing pain than large numbers. However, if the pawn only has a small amount of pain, an equally small offset will be totally effective at removing all pain. Positive numbers add pain. Negative numbers reduce pain.



Non-Local Injuries

Starvation

Occurs when a pawn is out of food, starting from 0%. Upon reaching 100%, the pawn will die.

Blood Loss

Occurs when a pawn has untreated wounds that cause bleeding, starting from 0%. Upon reaching 100%, the pawn will die due to losing too much blood.

Suffocation

Not sure when this occurs, but is listed in the files as a damage type. May occur in environments without oxygen, like underwater.

Shock

Caused by extreme pain, it incapacitates the affected target. There are no other causes of shock besides pain currently.

Concussion

Colonists falling from orbit often end up with one of these, knocking them out when they crash-land on the planet.

Pawns go into shock if their amount of pain is greater than or equal 0.800000011920929 (about 80%).


Scarring

Scars are permanent markers of injuries. They forever lower the maximum health of the scarred body part, making it easier to damage the affected body part in the future. Scars can be caused by poor quality Health#Treatment or just not treating wounds, though injuries have an inherently low chance to scar (as seen up . Scars will also cause a small amount of pain, despite being fully healed.

Sometimes colonist are generated with minor scars.

Colonists currently have no feelings towards scars. They don't really mind if they're completely covered in head-to-toe with them. Research concludes that colonists must be seriously hardcore to endure all the pain and not care.


Old Age

Strictly speaking, these aren't really injuries but the result of old age taking its toll on a colonist's body.

Some of the common 'injuires' include:

  • Bad back
  • Cataracts (causes a severe sight penalty)