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=== Healing Rate === | === Healing Rate === | ||
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Every {{ticks|600}}, <font color="#390">'''''heal rate'' × 0.01'''</font> points of damage are healed from a randomly selected (non-permanent) wound, or an average recovery of ''heal rate'' points of damage per in-game day ([[Time|60,000 ticks]]). This healing reduces the severity of the injury, until the body part is fully recovered. | Every {{ticks|600}}, <font color="#390">'''''heal rate'' × 0.01'''</font> points of damage are healed from a randomly selected (non-permanent) wound, or an average recovery of ''heal rate'' points of damage per in-game day ([[Time|60,000 ticks]]). This healing reduces the severity of the injury, until the body part is fully recovered. | ||
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* '''Default healing rate''': All pawns have a base heal rate of {{Good|8}}. | * '''Default healing rate''': All pawns have a base heal rate of {{Good|8}}. | ||
− | * '''Is the pawn lying down or in a bed?''': | + | * '''Is the pawn lying down or in a bed?''': {{+|4}} for resting on a [[sleeping spot]] or the ground, {{+|8}} for resting on a [[bed]] / [[bedroll]], and <font color="#390">'''+14'''</font> for resting on a [[hospital bed]]. |
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* '''Is the wound tended?''': {{+|4}} for 0% [[tend quality]] and {{+|0.08}} per percentage of quality, up to {{+|12}} at 100% tend quality. | * '''Is the wound tended?''': {{+|4}} for 0% [[tend quality]] and {{+|0.08}} per percentage of quality, up to {{+|12}} at 100% tend quality. | ||
− | * ''' | + | * '''[[Genes#Healing|Genes]]''':{{BiotechIcon}} Slow wound healing gives a {{Bad|x50%}} multiplier. Fast wound healing gives a {{Good|x200%}} boost. Superfast wound healing gives {{Good|x400%}}. |
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[[Immunity Gain Speed]] has no impact on injury recovery; it only impacts [[disease]]s. | [[Immunity Gain Speed]] has no impact on injury recovery; it only impacts [[disease]]s. | ||
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Each type of medicine has a cap on their tend quality; herbal medicine can reach a quality up to 70% in a regular [[bed]], for instance.{{Check Tag|Verify|Mechanics unknown}} | Each type of medicine has a cap on their tend quality; herbal medicine can reach a quality up to 70% in a regular [[bed]], for instance.{{Check Tag|Verify|Mechanics unknown}} | ||
− | While bleeding wounds can be stopped by any | + | While bleeding wounds can be stopped by any quaity of treatment, medicine can treat multiple small wounds in a single "batch" of tending. For patients with many bleeding wounds, the difference can easily be life or death. |
Medicine is also useful for treating [[disease]], where tend quality is more impactful, and performing [[surgery]], which is boosted greatly by medicine. | Medicine is also useful for treating [[disease]], where tend quality is more impactful, and performing [[surgery]], which is boosted greatly by medicine. | ||
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While disfigurement does not have a direct impact on a pawn's [[Beauty (Pawn)|beauty]], it does disable the positive opinion for positive beauty, while stacking with negative beauty. | While disfigurement does not have a direct impact on a pawn's [[Beauty (Pawn)|beauty]], it does disable the positive opinion for positive beauty, while stacking with negative beauty. | ||
− | Similarly to beauty modifiers [[kind]] and blind pawns do not gain nor lose any opinion based on disfigurement. Pawns with the [[Blindsight]] ideoligion{{IdeologyIcon}} instead revere pawns with destroyed eyes. | + | Similarly to beauty modifiers, [[ascetic]], [[kind]], and blind pawns do not gain nor lose any opinion based on disfigurement. Pawns with the [[Blindsight]] ideoligion{{IdeologyIcon}} instead revere pawns with destroyed eyes. |
== Trivia == | == Trivia == |