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=== Healing Rate ===
 
=== Healing Rate ===
{{Stub|section=1|reason=Other beds - royal bed, slab bed, dbl slab bed, ancient bed, crib. Don't trust pages, verify in code/game. Verify order of operations of genes and then example to include on row with a gene}}
 
 
Every {{ticks|600}}, <font color="#390">'''''heal rate'' &times; 0.01'''</font> points of damage are healed from a randomly selected (non-permanent) wound, or an average recovery of ''heal rate'' points of damage per in-game day ([[Time|60,000 ticks]]). This healing reduces the severity of the injury, until the body part is fully recovered.
 
Every {{ticks|600}}, <font color="#390">'''''heal rate'' &times; 0.01'''</font> points of damage are healed from a randomly selected (non-permanent) wound, or an average recovery of ''heal rate'' points of damage per in-game day ([[Time|60,000 ticks]]). This healing reduces the severity of the injury, until the body part is fully recovered.
  
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* '''Default healing rate''': All pawns have a base heal rate of {{Good|8}}.
 
* '''Default healing rate''': All pawns have a base heal rate of {{Good|8}}.
* '''Is the pawn lying down or in a bed?''':  
+
* '''Is the pawn lying down or in a bed?''': {{+|4}} for resting on a [[sleeping spot]] or the ground, {{+|8}} for resting on a [[bed]] / [[bedroll]], and <font color="#390">'''+14'''</font> for resting on a [[hospital bed]].
** {{+|4}} for resting on a [[sleeping spot]] or the ground
 
** {{+|8}} for resting on a [[bed]] / [[double bed]] / [[bedroll]] / [[double bedroll]]
 
** {{+|14}} for resting on a [[hospital bed]].
 
 
* '''Is the wound tended?''': {{+|4}} for 0% [[tend quality]] and {{+|0.08}} per percentage of quality, up to {{+|12}} at 100% tend quality.
 
* '''Is the wound tended?''': {{+|4}} for 0% [[tend quality]] and {{+|0.08}} per percentage of quality, up to {{+|12}} at 100% tend quality.
* '''Does the pawn have one of the following [[Genes#Healing|Genes]]:'''{{BiotechIcon}}{{Check Tag|Verify OoP|Verify order of operations with additive bonus from lying down/laying it bed.}}
+
* '''[[Genes#Healing|Genes]]''':{{BiotechIcon}} Slow wound healing gives a {{Bad|x50%}} multiplier. Fast wound healing gives a {{Good|x200%}} boost. Superfast wound healing gives {{Good|x400%}}.
** {{Bad|x50%}} with [[slow wound healing]] gene.{{BiotechIcon}}
 
** {{Good|x200%}} with [[fast wound healing]] gene.{{BiotechIcon}}
 
** {{Good|x400%}} with [[superfast wound healing]] gene.{{BiotechIcon}}
 
 
 
 
[[Immunity Gain Speed]] has no impact on injury recovery; it only impacts [[disease]]s.
 
[[Immunity Gain Speed]] has no impact on injury recovery; it only impacts [[disease]]s.
  
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Each type of medicine has a cap on their tend quality; herbal medicine can reach a quality up to 70% in a regular [[bed]], for instance.{{Check Tag|Verify|Mechanics unknown}}
 
Each type of medicine has a cap on their tend quality; herbal medicine can reach a quality up to 70% in a regular [[bed]], for instance.{{Check Tag|Verify|Mechanics unknown}}
  
While bleeding wounds can be stopped by any quality of treatment, medicine can treat multiple small wounds in a single "batch" of tending. For patients with many bleeding wounds, the difference can easily be life or death.
+
While bleeding wounds can be stopped by any quaity of treatment, medicine can treat multiple small wounds in a single "batch" of tending. For patients with many bleeding wounds, the difference can easily be life or death.
  
 
Medicine is also useful for treating [[disease]], where tend quality is more impactful, and performing [[surgery]], which is boosted greatly by medicine.
 
Medicine is also useful for treating [[disease]], where tend quality is more impactful, and performing [[surgery]], which is boosted greatly by medicine.
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While disfigurement does not have a direct impact on a pawn's [[Beauty (Pawn)|beauty]], it does disable the positive opinion for positive beauty, while stacking with negative beauty.
 
While disfigurement does not have a direct impact on a pawn's [[Beauty (Pawn)|beauty]], it does disable the positive opinion for positive beauty, while stacking with negative beauty.
  
Similarly to beauty modifiers [[kind]] and blind pawns do not gain nor lose any opinion based on disfigurement. Pawns with the [[Blindsight]] ideoligion{{IdeologyIcon}} instead revere pawns with destroyed eyes.
+
Similarly to beauty modifiers, [[ascetic]], [[kind]], and blind pawns do not gain nor lose any opinion based on disfigurement. Pawns with the [[Blindsight]] ideoligion{{IdeologyIcon}} instead revere pawns with destroyed eyes.
  
 
== Trivia ==
 
== Trivia ==

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