Editing Injury
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===Pain=== | ===Pain=== | ||
{{Main|Pain}} | {{Main|Pain}} | ||
− | The greater the damage, the greater the [[pain]]. Pain is equal to <code>pain = (damage) * [[Health Difficulties| | + | The greater the damage, the greater the [[pain]]. Pain is equal to <code>pain = (damage) * [[Health Difficulties|damagetype]]</code>. Most injuries have a damagetype factor of 1.25, or 1.25% pain/damage. This is then scaled for the pawn's health, so a [[thrumbo]] feels less pain than a human for the same damage attack. |
Pain reduces [[Consciousness]] directly, which reduces most pawn capabilities. It also gives a rapidly increasing [[mood]] penalty, unless the pawn is a [[masochist]] or follows an [[ideoligion]]{{IdeologyIcon}} with the [[Ideoligion#Pain|Pain: Idealized]] precept. | Pain reduces [[Consciousness]] directly, which reduces most pawn capabilities. It also gives a rapidly increasing [[mood]] penalty, unless the pawn is a [[masochist]] or follows an [[ideoligion]]{{IdeologyIcon}} with the [[Ideoligion#Pain|Pain: Idealized]] precept. |