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[[Infection]]s can occur whenever a pawn is hurt by a bite, burn, frostbite, or any damage type that causes bleeding. A completely destroyed body part won't cause infection. Once a pawn recieves these injuries, the game starts a random timer between {{ticks|15000}} to {{ticks|45000}}, per injury before checking for infection. The chance of infection depends on:
 
[[Infection]]s can occur whenever a pawn is hurt by a bite, burn, frostbite, or any damage type that causes bleeding. A completely destroyed body part won't cause infection. Once a pawn recieves these injuries, the game starts a random timer between {{ticks|15000}} to {{ticks|45000}}, per injury before checking for infection. The chance of infection depends on:
 
*Damage type. Bite, burn or frostbite wounds have a 25% chance, other bleeding wounds have a 10% to infect.
 
*Damage type. Bite, burn or frostbite wounds have a 25% chance, other bleeding wounds have a 10% to infect.
*Tend quality. The multiplier is 85% at 0% tend quality, linearly decreasing to 5% at 100% tend quality.
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*Tend quality. The multipler is 85% at 0% tend quality, linearly decreasing to 5% at 100% tend quality.
 
*Location. The higher the [[Cleanliness]], the lower the chance for infection (50% at 0 Cleanliness).
 
*Location. The higher the [[Cleanliness]], the lower the chance for infection (50% at 0 Cleanliness).
  
[[Animal]]s are 20% as likely to receive an infection. [[Mechanoid]]s can't get diseases.
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[[Animal]]s are 20% as likely to recieve an infection. [[Mechanoid]]s can't get diseases.
  
 
===Scarring===
 
===Scarring===

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