Difference between revisions of "Horseshoes pin"

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(Mood bonuses are determined by where colonist is standing)
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Up to 3 colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it.
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Up to 3 colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it.  Colonists can throw through a held open doorway into an adjacent room while playing horseshoes - mood bonuses for room [[impressiveness]] are determined by the thrower's location.
  
  

Revision as of 12:34, 25 November 2017

Horseshoes pin

Horseshoes pin

A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination.

Base Stats

Type
BuildingsJoy
Mass
3 kg
Beauty
0
HP
75

Building

Size
1
Placeable
Yes

A horseshoes pin is used by colonists to take a break and gain joy. It is the second cheapest and quickest to build of all the joy-related buildings, after the hoopstone ring.


To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's shooting skill at a meager rate. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.


Up to 3 colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Colonists can throw through a held open doorway into an adjacent room while playing horseshoes - mood bonuses for room impressiveness are determined by the thrower's location.


Construction
Horseshoe pins can made from:
15 standard volume material (WoodSteelPlasteelGranite Blocks)
    or
300 low volume material (SilverGoldUraniumJade)