Difference between revisions of "Herbal medicine"

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m (Grammar and small rephrasings.)
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Herbal medicine is only truly valuable for treating injuries.  During a disease, if a colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used to conserve better medicines while still giving treatment.
 
Herbal medicine is only truly valuable for treating injuries.  During a disease, if a colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used to conserve better medicines while still giving treatment.
  
Under most circumstances it is not practical to use herbal medicine for surgery, as a 70% medical potency means surgery has a chance to fail.
+
Under most circumstances it is not practical to use herbal medicine for surgery, as a 70% medical potency means surgery has a chance to fail, unless when using your most enhanced doctors.
  
Herbal medicine can either be grown from [[healroot]] (previously known as xerigium), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.
+
Herbal medicine can either be harvested from [[healroot]] or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.

Revision as of 10:24, 26 June 2017

Herbal medicine

Herbal medicine.png

A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.


Type
Medical ItemMedicine
Stack Limit
25

Base Stats

Beauty
−4
Days To Start Rot
150
Deterioration Rate
6
Flammability
1.3
Market Value
10
Mass
0.35
Max Hit Points
60
Medical Potency
0.6

Stat Modifiers

Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine. In addition, herbal medicine will spoil if not frozen.

Herbal medicine is only truly valuable for treating injuries. During a disease, if a colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used to conserve better medicines while still giving treatment.

Under most circumstances it is not practical to use herbal medicine for surgery, as a 70% medical potency means surgery has a chance to fail, unless when using your most enhanced doctors.

Herbal medicine can either be harvested from healroot or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.