Difference between revisions of "Heavy SMG"

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The '''heavy SMG''' is a moderately powerful weapon, similar to the [[machine pistol]], but twice its damage, and could almost be considered a side-step of the [[pump shotgun]]. In terms of overall profile, it could be viewed as a poor man's [[charge rifle]], with similar overall cooldown periods, slightly less damage, less accuracy, less range, and relative ease to obtain. Heavy SMGs will generally be encountered mid-game, as pirates and outlanders transition from machine pistols and other low-tier weapons to assault rifles, and even charge rifles in the former's case.<br>
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The heavy SMG is a moderate-weight, automatic firearm in RimWorld which deals considerable damage, has a moderate-high fire rate, very short range, and moderate accuracy. Although the heavy SMG is limited strictly to close quarters combat, it is capable of doing this very effectively - although it is indeed no [[charge rifle]] in that aspect. As it's restricted to not far above the 'short' range threshold, the heavy SMG is a decent weapon to equip those with poor (less than 95%) shooting accuracy, while still performing somewhat decently.
  
Despite this difference however, the heavy SMG is still not a weapon to be underestimated, as one wrong shot on an unarmored colonist can still handily destroy their brain, or render lesser-armored colonists as vegetables (unless they develop Trauma Savantism). It can also only take a couple of quick bursts to severely hinder somebody, or even kill them.
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The heavy SMG's main strength lies in its solid theoretical damage output.
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===Obtaining===
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Heavy SMGs can be purchased from outlander and orbital weapon traders for a low price, or obtained from outlander and pirate [[raider]]s predominantly in the early-mid game. Heavy SMGs can also be crafted at a [[machining table]] once the [[research#machining|machining]] research is completed; from 45 [[steel]], 3 [[component]]s, and {{ticks|28000}} of work.
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===Conclusion & Comparison====
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Overall, the heavy SMG is a very limited weapon, but it is a solid performer where it counts - primarily with its high stopping power. Although 13 damage per shot in an automatic weapon is an excellent amount - even edging out the charge rifle's 12; the heavy SMG is still let down by its comparatively long time between shots and comparatively poor accuracy, and these two areas are both where the charge rifle is vastly superior. In its class, the heavy SMG sits above the [[machine pistol]], and is on par with the [[pump shotgun]]; but it falls significantly behind the [[LMG]] and the charge rifle.
  
 
==Trivia==
 
==Trivia==

Revision as of 21:44, 22 February 2017

Heavy SMG

Heavy SMG

"A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
13 dmg
Warm-Up
54 ticks (0.9 secs)
Cooldown
99 ticks (1.65 secs)
Range
18 tile(s)
Accuracy
89% - 64% - 37% - 22%
Velocity
48 (m/s)
Burst Count
3 (per burst)
Burst Ticks
11 ticks (0.18 secs)
(327.27 RPM)
DPS
13.37 (Expression error: Unexpected / operator.)

The heavy SMG is a moderate-weight, automatic firearm in RimWorld which deals considerable damage, has a moderate-high fire rate, very short range, and moderate accuracy. Although the heavy SMG is limited strictly to close quarters combat, it is capable of doing this very effectively - although it is indeed no charge rifle in that aspect. As it's restricted to not far above the 'short' range threshold, the heavy SMG is a decent weapon to equip those with poor (less than 95%) shooting accuracy, while still performing somewhat decently.

The heavy SMG's main strength lies in its solid theoretical damage output.

Obtaining

Heavy SMGs can be purchased from outlander and orbital weapon traders for a low price, or obtained from outlander and pirate raiders predominantly in the early-mid game. Heavy SMGs can also be crafted at a machining table once the machining research is completed; from 45 steel, 3 components, and 28,000 ticks (7.78 mins) of work.

Conclusion & Comparison=

Overall, the heavy SMG is a very limited weapon, but it is a solid performer where it counts - primarily with its high stopping power. Although 13 damage per shot in an automatic weapon is an excellent amount - even edging out the charge rifle's 12; the heavy SMG is still let down by its comparatively long time between shots and comparatively poor accuracy, and these two areas are both where the charge rifle is vastly superior. In its class, the heavy SMG sits above the machine pistol, and is on par with the pump shotgun; but it falls significantly behind the LMG and the charge rifle.

Trivia

The Heavy SMG seems to take it's appearance after that of the TEC-DC9 Semi-Automatic Pistol in real life, albeit Full Auto in RimWorld. The Intratec TEC-9, TEC-DC9, or AB-10 is a blowback-operated semi-automatic pistol, chambered in 9×19mm Parabellum. It was designed by Intratec, an American offshoot of Interdynamic AB. The TEC-9 was made of inexpensive molded polymers and a mixture of stamped and milled steel parts. The simple design of the gun made it easy to repair and modify.