Editing Health Difficulties
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<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude> | <noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude> | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | !Name !! [[Pain]]<ref>Pain per point of damage. See [[pain]] for how it works | + | !Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn ×2'</ref> !! Bleeding !! Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !! Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !! Treated Well !! Treated !! Inner Treated Well !! Inner Treated !! Solid Treated Well !! Solid Treated |
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− | ! | ||
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|- | |- | ||
!Burn | !Burn | ||
− | | 1. | + | | 1.5 || | 0.5 || | Burn scar || | Yes || | 0.0 || | 1% || | Yes || | Burned off || Burned out || | Bandaged || Poorly bandaged || Sutured || Poorly sutured || Set || Poorly set |
− | | | ||
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− | | | ||
|- | |- | ||
!Crush | !Crush | ||
− | | 1. | + | | 1.0 || | 0.5 || | Scar || | Yes || | 0.4 || | 1% || | Yes || | Crushed || | Crushed || | Bandaged || Poorly bandaged || Sutured || Poorly sutured || Set || Poorly set |
|- | |- | ||
!Crack | !Crack | ||
− | | | + | | 0.8 || | 0.5 || | Scar || | ?<ref>Not defined in the files whether or not it combines.</ref> || | 0.0 || | 0% || | Yes || | Shattered || | Shattered || | Healed || | Poorly healed || | Healed || | Poorly Healed || | Set || Poorly set |
|- | |- | ||
!Cut | !Cut | ||
− | | 1. | + | | 1.0 || | 0.5 || | Cut scar || | Yes || | 1.0 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set |
− | | | ||
− | |||
− | | | ||
|- | |- | ||
!Scratch | !Scratch | ||
− | | 1. | + | | 1.0 || | 0.5 || | Scratch scar || | No || | 0.1 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set |
|- | |- | ||
!Bite | !Bite | ||
− | | 1. | + | | 1.0 || | 0.5 || | Bite scar || | No || | 0.1 || | 1% || | Yes || | Bitten off || | Bitten out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set |
|- | |- | ||
!Stab | !Stab | ||
− | | 1. | + | | 1.0 || | 0.5 || | Stab scar || | No || | 0.8 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set |
|- | |- | ||
!Gunshot | !Gunshot | ||
− | | 1. | + | | 1.0 || | 0.5 || | Old gunshot || | No || | 0.92 || | 1% || | Yes || | Shot off || | Shot out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set |
|- | |- | ||
!Shredded | !Shredded | ||
− | | 1. | + | | 1.0 || | 0.5 || | Scar || | Yes || | 1.0 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set |
|- | |- | ||
!Bruise | !Bruise | ||
− | | 1. | + | | 1.0 || | 0.5 || | Old bruise || | No || | 0.0 || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set |
− | | | ||
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− | | | ||
|- | |- | ||
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> | !Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> | ||
− | | - || - || - || -|| | + | | - || | - || | - || | -|| | - || | - || | -|| | -|| | -|| | -|| | - || | -|| | - || | -|| | - |
|- | |- | ||
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | !Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | ||
− | | 1. | + | | 1.0 || | 0.0 || | Scar || | No || | 1.0 || | 1% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set |
|} | |} | ||