Difference between revisions of "Healroot"

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{{Info|This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Planted in the [[Growing_zone|growing zone]] or [[Hydroponics basin|Hydroponics basins]]. Grow to make [[Herbal_medicine|herbal medicine]].}}Sowing healroot requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
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{{Info|This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Planted in the [[growing zone]] or [[hydroponics basin]]s and yields [[herbal medicine]].}}Sowing healroot requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.
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Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.
  
 
It may be worth walling off your healroot, as wildlife is more than inclined to consume it, hindering your overall herbal medicine production. A herd of Thrumbos (or even a single for that matter) will be destructive to your Healroot farm if left unprotected.
 
It may be worth walling off your healroot, as wildlife is more than inclined to consume it, hindering your overall herbal medicine production. A herd of Thrumbos (or even a single for that matter) will be destructive to your Healroot farm if left unprotected.
 
In Alpha 13 this plant was renamed to Healroot. Its previous name was Xerigium and may be referenced as such in a number of older guides across the internet.
 
  
 
As of Alpha 17 there is a variety that can be found growing in the wild, known as '''Wild healroot'''. It is functionally identical except it can't be cultivated manually.
 
As of Alpha 17 there is a variety that can be found growing in the wild, known as '''Wild healroot'''. It is functionally identical except it can't be cultivated manually.

Revision as of 01:54, 12 August 2017

Healroot

Healroot.png

A slow-growing plant which yields herbal medicine when harvested. Sowing and harvesting healroot are both very labor-intensive tasks because of its delicate shoots.
Healroot was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues.


Type
PlantsPlants

Base Stats

Flammability
1
Max Hit Points
60

Stat Modifiers

This plant was selectively bred for centuries by settlers. It is sometimes also called "healer's hand" by tribespeople - a nickname it owes to its five major medicinal virtues. Planted in the growing zone or hydroponics basins and yields herbal medicine.Sowing healroot requires a minimum growing skill of 8, but any colonist capable of plant cutting can harvest them.

Each healroot plant yields 1 herbal medicine when fully grown. Harvesting it early results in a chance of failing to receive anything from the harvest even though it is not marked as failed.

It may be worth walling off your healroot, as wildlife is more than inclined to consume it, hindering your overall herbal medicine production. A herd of Thrumbos (or even a single for that matter) will be destructive to your Healroot farm if left unprotected.

As of Alpha 17 there is a variety that can be found growing in the wild, known as Wild healroot. It is functionally identical except it can't be cultivated manually.