Growing zone

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Revision as of 09:32, 28 February 2014 by AcDie (talk | contribs) (Marked this version for translation)
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<translate> Update 0.2.363 removed the Growing Zone from the game and replaced it with a Growing Area that you freely can define any shape you want.


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{{infobox main/<translate> en</translate>|area| |name = <translate> Growing area</translate> |image = AreaGrowing.png|160px|<translate> Growing area</translate> |info = <translate> Used for plants</translate> |type = Zones|<translate> Zones</translate> |placeable = y |size = 4|6 |buy = <translate> Free</translate> |sell = Template:Mi }}<translate> Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds.

The growing area has a space of 4x6 allowing it to hold 24 potato plants at a time. Using growing areas can increase a colonies chance for survival by creating a consistent and renewable food source.

Growing areas cannot be created inside buildings or mines, as it needs an open area exposed to direct sunlight in order for the plants to grow.

Target Practice

Drafted colonists can target and attack the growing area, which makes it useful for training the colonists shooting ability. However, it is strongly advised to select the growing area and forbid growing on it to minimize the risk of colonists being killed in the crossfire while trying to plant potatoes. </translate>

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