Difference between revisions of "Growing zone"

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{{stub}}
 
 
<onlyinclude>{{infobox main|area|
 
<onlyinclude>{{infobox main|area|
|name = Growing area
+
|name = Growing zone
|image = AreaGrowing.png|160px{{!}}Growing area
+
|image = zone4.png|Growing zone
|info = Used for plants
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|description = A zone where your colonists will try to grow a certain kind of plant.
|type = Areas
+
|type = Zones{{!}}Zones
|type2 = Construction
+
|placeable = Yes
|placeable = y
+
|size = 1|1 +
|size = 4|6
+
}}</onlyinclude>
|buy = Free
+
A '''growing zone''' designates where [[Menus#Grow|growers]] will sow [[plants]], including [[trees]]. Growing zones are only allowed in soil, rich soil, or gravel, each with an effect on growth rate. They can't be placed on sand, natural stone, mud, water, or flooring. When the mouse is over a tile, the fertility rate is shown at the bottom left of the screen. Only one type of plant can be selected for each individual zoneTrees planted in zones need a 1 tile radius in all directions free of other crops or trees, even if planted in other zones. Planters will remove wild trees next to growing zones to accommodate this radius for their sown trees.
|sell = {{mi|0}}
 
}}</onlyinclude>Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds.
 
The growing area has a space of 4x6 allowing it to yield 24 potato plants at a time. By using growing areas, you can increase your colonies chance for survival by creating a larger food sourceGrowing areas cannot be created inside buildings or inside mines, it needs an open area available to sunlight in order for the plants to grow.
 
  
{{TNT|nav areas}}
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When a growing zone is selected, buttons appear to allow the player to change the plant to be grown or to allow the zone to be renamed, deleted, hidden, or to allow/disallow sowing. When sowing is disabled colonists will still harvest.
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Guesstimating a correct size of a growing zone is not easy with so many [[Plants#Growth Rate Factors|factors]] affecting [[Events#Generally_Bad|potential]] harvest. A quick rule of thumb is to grow 10+ tiles of food crops per colonist. If the colony hunts as well, it will accumulate some, though not excessive, food reserves, which can be saved for winter, fed to prisoners, or sold.
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[[File:Plantation growing zone.png|700px]]
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{{nav|zone}}
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[[Category:Zones]]

Revision as of 13:04, 30 November 2017

Growing zone

Growing zone

A zone where your colonists will try to grow a certain kind of plant.

Base Stats

Type
Zones

Building

Size
1
Placeable
Yes

A growing zone designates where growers will sow plants, including trees. Growing zones are only allowed in soil, rich soil, or gravel, each with an effect on growth rate. They can't be placed on sand, natural stone, mud, water, or flooring. When the mouse is over a tile, the fertility rate is shown at the bottom left of the screen. Only one type of plant can be selected for each individual zone. Trees planted in zones need a 1 tile radius in all directions free of other crops or trees, even if planted in other zones. Planters will remove wild trees next to growing zones to accommodate this radius for their sown trees.

When a growing zone is selected, buttons appear to allow the player to change the plant to be grown or to allow the zone to be renamed, deleted, hidden, or to allow/disallow sowing. When sowing is disabled colonists will still harvest.

Guesstimating a correct size of a growing zone is not easy with so many factors affecting potential harvest. A quick rule of thumb is to grow 10+ tiles of food crops per colonist. If the colony hunts as well, it will accumulate some, though not excessive, food reserves, which can be saved for winter, fed to prisoners, or sold.

Plantation growing zone.png