Difference between revisions of "Growing zone"

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{{TNT|stub}}
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<onlyinclude>{{infobox main|area|
<onlyinclude>{{infobox main/<translate><!--T:1-->
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|name = Growing zone
en</translate>|area|
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|image = zone4.png|Growing zone
|name = <translate><!--T:2-->
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|description = A zone where your colonists will try to grow a certain kind of plant.
Growing area</translate>
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|type = Zones{{!}}Zones
|image = AreaGrowing.png|160px{{!}}<translate><!--T:3-->
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|placeable = Yes
Growing area</translate>
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|size = 1|1 +
|info = <translate><!--T:4-->
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}}</onlyinclude>
Used for plants</translate>
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A '''growing zone''' designates where [[Menus#Grow|growers]] will sow [[plants]], including [[trees]]. Growing zones are only allowed in soil, rich soil, or gravel, each with an effect on growth rate. They can't be placed on sand, natural stone, mud, water, or flooring. When the mouse is over a tile, the fertility rate is shown at the bottom left of the screen. Only one type of plant can be selected for each individual zone.  Trees planted in zones need a 1 tile radius in all directions free of other crops or trees, even if planted in other zones. Planters will remove wild trees next to growing zones to accommodate this radius for their sown trees.
|type = Areas{{!}}<translate><!--T:5-->
 
Areas</translate>
 
|placeable = y
 
|size = 4|6
 
|buy = <translate><!--T:6-->
 
Free</translate>
 
|sell = {{mi|0}}
 
}}</onlyinclude><translate><!--T:7-->
 
Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds.
 
  
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When a growing zone is selected, buttons appear to allow the player to change the plant to be grown or to allow the zone to be renamed, deleted, hidden, or to allow/disallow sowing. When sowing is disabled colonists will still harvest.
The growing area has a space of 4x6 allowing it to yield 24 potato plants at a time. By using growing areas, you can increase your colonies chance for survival by creating a larger food source.
 
  
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[[File:Plantation growing zone.png|800px]]
Growing areas cannot be created inside buildings or inside mines, it needs an open area available to sunlight in order for the plants to grow.</translate>
 
  
{{TNT|nav areas}}
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{{nav|zone}}
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[[Category:Zones]]

Revision as of 04:00, 26 August 2017

Growing zone

Growing zone

A zone where your colonists will try to grow a certain kind of plant.

Base Stats

Type
Zones

Building

Size
1
Placeable
Yes

A growing zone designates where growers will sow plants, including trees. Growing zones are only allowed in soil, rich soil, or gravel, each with an effect on growth rate. They can't be placed on sand, natural stone, mud, water, or flooring. When the mouse is over a tile, the fertility rate is shown at the bottom left of the screen. Only one type of plant can be selected for each individual zone. Trees planted in zones need a 1 tile radius in all directions free of other crops or trees, even if planted in other zones. Planters will remove wild trees next to growing zones to accommodate this radius for their sown trees.

When a growing zone is selected, buttons appear to allow the player to change the plant to be grown or to allow the zone to be renamed, deleted, hidden, or to allow/disallow sowing. When sowing is disabled colonists will still harvest.

Plantation growing zone.png