Difference between revisions of "Growing zone"

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{{TNT|rewrite}}<br />
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<onlyinclude>{{infobox main|area|
<onlyinclude>{{{{TNTN|infobox main}}|area|
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|name = Growing zone
|name =  
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|image = zone4.png|Growing zone
Growing zone
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|description = A zone where your colonists will try to grow a certain kind of plant.
|image = zone4.png|
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|type = Zones{{!}}Zones  
Growing zone
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|placeable = Yes
|info =  
 
Used for plants
 
|type = Zones{{!}}
 
Zones  
 
|placeable = y
 
 
|size = 1|1 +
 
|size = 1|1 +
 
}}</onlyinclude>
 
}}</onlyinclude>
:''This page is about '''Growing zone'''. For older version before [[Alpha 2]], see  '''[[Growing area]]'''.''
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A '''growing zone''' designates where [[Menus#Grow|growers]] will sow [[plants]], including [[trees]]. Growing zones are only allowed in soil, rich soil, or gravel, each with an effect on growth rate. They can't be placed on sand, natural stone, mud, water, or flooring. When the mouse is over a tile, the fertility rate is shown at the bottom left of the screen. Only one type of plant can be selected for each individual zone.  Trees planted in zones need a 1 tile radius in all directions free of other crops or trees, even if planted in other zones. Planters will remove wild trees next to growing zones to accommodate this radius for their sown trees.
  
Placed on soil, a growing area designates an area where colonists with the ''Growing'' skill will plant seeds. The type of seeds can be selected for each individual zone and include nearly all existing [[plants]].
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When a growing zone is selected, buttons appear to allow the player to change the plant to be grown or to allow the zone to be renamed, deleted, hidden, or to allow/disallow sowing. When sowing is disabled colonists will still harvest.
If colonists have no other tasks with a higher priority, they will automatically begin planting.
 
Growzing zones are only allowed in soil, not sand. Even if both terrain types contain grass. The stronger the grass the higher the crop growth rate. Infertile land can be made arable by using a [[Fertilizer Pump]].
 
  
{{{{TNTN|nav}}|zone}}
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[[File:Plantation growing zone.png|800px]]
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{{nav|zone}}
 
[[Category:Zones]]
 
[[Category:Zones]]

Revision as of 04:00, 26 August 2017

Growing zone

Growing zone

A zone where your colonists will try to grow a certain kind of plant.

Base Stats

Type
Zones

Building

Size
1
Placeable
Yes

A growing zone designates where growers will sow plants, including trees. Growing zones are only allowed in soil, rich soil, or gravel, each with an effect on growth rate. They can't be placed on sand, natural stone, mud, water, or flooring. When the mouse is over a tile, the fertility rate is shown at the bottom left of the screen. Only one type of plant can be selected for each individual zone. Trees planted in zones need a 1 tile radius in all directions free of other crops or trees, even if planted in other zones. Planters will remove wild trees next to growing zones to accommodate this radius for their sown trees.

When a growing zone is selected, buttons appear to allow the player to change the plant to be grown or to allow the zone to be renamed, deleted, hidden, or to allow/disallow sowing. When sowing is disabled colonists will still harvest.

Plantation growing zone.png