Difference between revisions of "Growing zone"

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<onlyinclude>{{infobox main|area|
<br />
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|name = Growing zone
<onlyinclude>{{infobox main/<translate><!--T:1-->
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|image = zone4.png|Growing zone
en</translate>|area|
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|description = A zone where your colonists will try to grow a certain kind of plant.
|name = <translate><!--T:2-->
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|type = Zones{{!}}Zones  
Growing area</translate>
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|placeable = Yes
|image = AreaGrowing.png|160px{{!}}<translate><!--T:3-->
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|size = 1|1 +
Growing area</translate>
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}}</onlyinclude>
|info = <translate><!--T:4-->
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A '''growing zone''' designates where [[Menus#Grow|growers]] will sow [[plants]], including [[trees]]. Growing zones are only allowed in soil, rich soil, or gravel, each with an effect on growth rate. They can't be placed on sand, natural stone, mud, water, or flooring. When the mouse is over a tile, the fertility rate is shown at the bottom left of the screen. Only one type of plant can be selected for each individual zone.  Trees planted in zones need a 1 tile radius in all directions free of other crops or trees, even if planted in other zones. Planters will remove wild trees next to growing zones to accommodate this radius for their sown trees.
Used for plants</translate>
 
|type = Zones{{!}}<translate><!--T:5-->
 
Zones</translate>
 
|placeable = y
 
|size = 4|6
 
|buy = <translate><!--T:6-->
 
Free</translate>
 
|sell = {{mi|0}}
 
}}</onlyinclude><translate><!--T:7-->
 
Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds.
 
  
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When a growing zone is selected, buttons appear to allow the player to change the plant to be grown or to allow the zone to be renamed, deleted, hidden, or to allow/disallow sowing. When sowing is disabled colonists will still harvest.
The growing area has a space of 4x6 allowing it to hold 24 potato plants at a time. Using growing areas can increase a colonies chance for survival by creating a consistent and renewable food source.
 
  
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[[File:Plantation growing zone.png|800px]]
Growing areas cannot be created inside buildings or mines, as it needs an open area exposed to direct sunlight in order for the plants to grow.
 
  
==Target Practice== <!--T:10-->
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{{nav|zone}}
Drafted colonists can target and attack the growing area, which makes it useful for training the colonists shooting ability. However, it is strongly advised to select the growing area and forbid growing on it to minimize the risk of colonists being killed in the crossfire while trying to plant potatoes.
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[[Category:Zones]]
</translate>
 
 
 
{{TNT|nav zones}}
 

Revision as of 04:00, 26 August 2017

Growing zone

Growing zone

A zone where your colonists will try to grow a certain kind of plant.

Base Stats

Type
Zones

Building

Size
1
Placeable
Yes

A growing zone designates where growers will sow plants, including trees. Growing zones are only allowed in soil, rich soil, or gravel, each with an effect on growth rate. They can't be placed on sand, natural stone, mud, water, or flooring. When the mouse is over a tile, the fertility rate is shown at the bottom left of the screen. Only one type of plant can be selected for each individual zone. Trees planted in zones need a 1 tile radius in all directions free of other crops or trees, even if planted in other zones. Planters will remove wild trees next to growing zones to accommodate this radius for their sown trees.

When a growing zone is selected, buttons appear to allow the player to change the plant to be grown or to allow the zone to be renamed, deleted, hidden, or to allow/disallow sowing. When sowing is disabled colonists will still harvest.

Plantation growing zone.png