Difference between revisions of "Gorehulk"

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(Infobox)
(→‎Summary: added check tag because the summary was made before the may 3rd update patching a bug that made them weaker in melee)
 
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== Summary ==
 
== Summary ==
  
They are very easy to bring down as they got little armor, no resistance to pain and are extremely weak in close combat.
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They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. {{Check Tag|Verify|this statement was made before the may 3rd update patching out the lack of manipulation affecting limbs that made them weak in melee.}}
 
 
 
=== Yield ===
 
=== Yield ===
They yield 3 bioferrite per day.  
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They yield 3 [[bioferrite]] and 400W per day.
  
 
== Analysis ==
 
== Analysis ==

Latest revision as of 01:57, 8 May 2024

Gorehulk

Gorehulk

A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.

Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.

It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.

Base Stats

Type
Entity
Flammability
70%

Pawn Stats

Move Speed
3.25 c/s
Body Size
2
Mass - Baby
24 kg
Mass - Juvenile
60 kg
Mass - Adult
120 kg
Carrying Capacity
150 kg
Filth Rate
1
Life Expectancy
25 years
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production


The Gorehulk is an Entity added by the Anomaly DLC.

Acquisition/ Occurrence[edit]

Summary[edit]

They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. [Verify]

Yield[edit]

They yield 3 bioferrite and 400W per day.

Analysis[edit]

While not especially dangerous, the Gorehulk is particularly adept at breaking out of containment for its level, and as such should receive the best storage possible that a beginning player can provide. Their great bulk combined with no particular resistance to pain makes them easy to capture. With a little investment into proper facilities they can be a great source of bioferrite.

For comparisons sake, sightstealers yield 1.6 and are arguably more dangerous.

Version history[edit]

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