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{{Stat
 
{{Stat
 
| default base value = 1
 
| default base value = 1
| min value = 0.3
 
| effective maximum = (1 + 0.4 + 0.35 + 0.5 + 0.5 + 0.2) * 1.8 <!-- (Base value + Very neurotic + Industrious + Wake-up high + Work drive + Work focus) * Work frenzy -->
 
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = A multiplier on someone's speed at doing any work.
 
| description = A multiplier on someone's speed at doing any work.
}} It is effectively limited to {{%|{{P|Effective Maximum}} }}.
+
}}
 
+
{{info|
== Formula ==
+
Global work speed is normally 100%, but can be modified by certain factors.
The default value is 100% which is first modified by the offsets and then by the factors.
+
Trait modifiers and gear modifiers are applied first, then the multiplier for mood is applied.
 
 
=== Offsets ===
 
* [[Traits]]
 
** Neurotic
 
*** [[Very neurotic]]: {{+|40%}}
 
*** [[Neurotic]]: {{+|20%}}
 
** Industrious
 
*** [[Industrious]]: {{+|35%}}
 
*** [[Hard worker]]: {{+|20%}}
 
*** [[Lazy]]: {{--|20%}}
 
*** [[Slothful]]: {{--|35%}}
 
* [[Drugs]]
 
** [[Wake-up]] high: {{+|50%}}
 
* [[Precepts]]
 
** [[Ideoligion#Child labor|Child labor]]: encouraged {{IdeologyIcon}}{{BiotechIcon}}: {{+|20%}} ([[Children]] only)
 
** [[Ideoligion#Mechanoid labor|Mechanoid labor]]: enhanced {{IdeologyIcon}}{{BiotechIcon}}: {{--|8%}} and {{+|20%}} ([[Mechanoid]] only)
 
** [[Ideoligion#Raiding|Raiding]]:
 
*** Respected {{IdeologyIcon}}: {{--|8%}}
 
*** Required {{IdeologyIcon}}: {{--|16%}}
 
* Abilities
 
** [[Ideoligion#Work drive ability|Work drive]] {{IdeologyIcon}}: {{+|50%}}
 
* [[Ideoligion#Rituals|Rituals]]
 
** Work focus from dance party or drum party {{IdeologyIcon}}: {{+|20%}}
 
 
 
=== Factors ===
 
* [[Mental inspiration#Work frenzy|Work frenzy]] inspiration: {{Good|×1.8}}
 
* [[Light]]:
 
:{| class="wikitable" style="text-align:right"
 
! Light !! Factor !! Graph
 
|-
 
| 0% || {{Bad|×0.3}}
 
| rowspan="3" | {{Graph:Chart| width = 200 | height = 200 | xAxisTitle = Light | yAxisTitle = Factor | type = line | x =0, 0.3, 1 | y1 = 0.8, 1, 1}}
 
|-
 
| 0% to 30% || <pre>0.8 + Light × 2 / 3</pre>
 
|-
 
| 30% to 100% || '''×1'''
 
|}
 
:Pawns that are [[Sight|Blind]], have the [[Ideoligion#Lighting|Lighting: Darklight preferred]] precept,{{IdeologyIcon}} or have the [[Dark vision]] gene{{BiotechIcon}} are unaffected by this factor.
 
* [[Slaves]] {{IdeologyIcon}}: {{Bad|×0.85}}
 
* [[Mechanoids]] {{BiotechIcon}}: {{Bad|×0.5}}
 
* [[Children]] {{BiotechIcon}}:
 
:{| class="wikitable" style="text-align:right"
 
! Age !! Factor !! Graph
 
|-
 
| 4 || {{Bad|×0.2}}
 
| rowspan="5" | {{Graph:Chart| width = 200 | height = 200 | xAxisTitle = Age | yAxisTitle = Factor | type = line | x = 4, 12, 18 | y1 = 0.2, 0.8, 1}}
 
|-
 
| 4 to 12 || <pre>0.2 + (Age - 4) × 0.3 / 4</pre>
 
|-
 
| 12 || {{Bad|×0.8}}
 
|-
 
| 12 to 18 || <pre>0.8 + (Age - 12) × 0.2 / 6</pre>
 
|-
 
| 18 || '''×1'''
 
|}
 
  
== Effects ==
+
* [[Traits]]:
The following stats are scaled directly by Global Work Speed
+
** Very neurotic: +40%
{{#ask: [[Global Work Speed Factor::true]]
+
** Industrious: +35%
| ?description
+
** Hard Worker: +20%
| format = broadtable
+
** Neurotic: +20%
| limit  = 100
+
** Lazy: -20%
| mainlabel = Stat
+
** Slothful: -35%
| sort = Health Type,
+
* [[Gear]]:
 +
** [[Parka]]: -20%
 +
** [[Power Armor]]: -10%
 +
** See also: [[Clothing]]; [[Armor]]
 +
* [[Mood]]:
 +
** Mood provides a work speed buff or penalty -- the strength of which depending on which part of the scale the Pawn is in, adjusted proportionally to where they fall in the range.
 +
** Bonus: 100% to 60% Mood = 120% to 100% multiplier
 +
** Normal: 60% - 45% Mood = 100% -- no bonus or penalty
 +
** Penalty: 45% - 0% Mood = 100% to 75% multiplier
 
}}
 
}}
 
== Version history ==
 
* Beta 18 - Bonus to Global Work Speed from high [[Mood]] removed.
 
* [[Version/1.4.3523|1.4.3523]] - Fix: Global work speed not applying to pruning speed, hacking speed, medical tend speed and medical operation speed.
 
 
{{Nav|stats|wide}}
 
{{Verified|1.4.3901}}
 

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