Difference between revisions of "Frenzy inducer"

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== Acquisition ==
 
== Acquisition ==
 +
It can be built.
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You can unlock it in the basic part of the anomaly tab, you first need bioferrite harvesting, and sleep suppressor.
  
 
== Summary ==
 
== Summary ==
Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.  
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This building has 100 hp
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It takes 1 shard and 100 bioferrite to build
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It has a range of 8 tiles in which it gives your colonists the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff.
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Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk
 +
Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.
  
 
== Analysis ==
 
== Analysis ==
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The frenzy inducer can be very usefull, especially if combined with the sleep supressor. However this comes at a cost of mood the player should always keep an eye on.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 09:37, 16 May 2024

Frenzy inducer

Frenzy inducer

Base Stats

Type
BuildingAnomaly (Buildings)

INTRO TEXT

Acquisition[edit]

It can be built. You can unlock it in the basic part of the anomaly tab, you first need bioferrite harvesting, and sleep suppressor.

Summary[edit]

This building has 100 hp It takes 1 shard and 100 bioferrite to build It has a range of 8 tiles in which it gives your colonists the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.

Analysis[edit]

The frenzy inducer can be very usefull, especially if combined with the sleep supressor. However this comes at a cost of mood the player should always keep an eye on.

Version history[edit]