Editing Food production
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Food can be stored in a walk-in freezer. Colonists will automatically harvest mature crops and bring the produce to the appropriate storage. Set the priority of the stockpile in the freezer higher so colonists will haul food to the freezer instead of anywhere else. | Food can be stored in a walk-in freezer. Colonists will automatically harvest mature crops and bring the produce to the appropriate storage. Set the priority of the stockpile in the freezer higher so colonists will haul food to the freezer instead of anywhere else. | ||
− | Keep in mind that some foods are less, or not, temperature sensitive. Corn, [[ | + | Keep in mind that some foods are less, or not, temperature sensitive. Corn, [[Pemmican]], and to a lesser extent, Eggs can be kept at room temperatures much longer than most foods, and [[Packaged survival meal]]s and [[Kibble]] need not be refrigerated at all. |
− | In a way animals themselves can be a meat storage, both alive and dead: The meat they yield when butchered does not spoil while they are alive. This allows them to carry nutrition over into lean times, if no refrigerator is available, particularly on | + | In a way animals themselves can be a meat storage, both alive and dead: The meat they yield when butchered does not spoil while they are alive. This allows them to carry nutrition over into lean times, if no refrigerator is available, particularly on Caravans or low-tech desert scenarios. While dead, any animal that yields more than 75 meat is more compact unbutchered than butchered as all corpses only occupy 1 tile. This saves room in freezers and storage rooms. The following animals are more dense unbutchered: {{#ask: [[Category:Animals]] [[Meat Yield::>75]]}} |
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== To-Do List == | == To-Do List == |