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RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another.
 
RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another.
  
If everything goes perfectly, a {{#expr: ceil ({{Q|Human|Real Hunger Rate}}/({{Q|Rice plant|Harvest Yield Per Day (100)}}*{{Q|Rice|Nutrition}}*({{Q|Simple meal|Nutrition}}/{{Q|Simple meal|Resource 1 Amount}})))}} tiles of rice on normal soil with a year-round growing season and turned into [[simple meal]]s should produce just enough food for a single pawn, assuming 100% [[AI_Storytellers#Harvest_yield|Storyteller harvest yield]] (which varies by difficulty) and pawn [[plant harvest yield]] (which varies by skill). But if you gain more colonists or animals to feed, or if farming is hindered by misfortune or enemy action, planning ahead and planting extra can ensure your colony has enough food to eat.
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If everything goes perfectly, a 4x4 field of rice on normal soil with a year-round growing season should produce just enough food for a single pawn. But if you gain more colonists or animals to feed, or if farming is hindered by misfortune or enemy action, planning ahead and planting extra can ensure your colony has enough food to eat.
  
 
Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop:
 
Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop:

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