Editing Food production

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{TOCright}}
 
{{TOCright}}
{{Merge|destination=Food|reason=Redundancy}}
+
{{Move|reason=Merge with [[Food]]}}
 
The '''food production''' chain in RimWorld results in edible [[food]] to keep your colony sustained. There are multiple ways to obtain raw ingredients for refined food, and refined food itself.
 
The '''food production''' chain in RimWorld results in edible [[food]] to keep your colony sustained. There are multiple ways to obtain raw ingredients for refined food, and refined food itself.
  
Line 9: Line 9:
 
RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another.
 
RimWorld has five main crop types: [[corn plant|corn]], [[haygrass]], [[potato plant|potatoes]], [[rice plant|rice]], and [[strawberry plant|strawberries]]. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another.
  
If everything goes perfectly, a {{#expr: ceil ({{Q|Human|Real Hunger Rate}}/({{Q|Rice plant|Harvest Yield Per Day (100)}}*{{Q|Rice|Nutrition}}*({{Q|Simple meal|Nutrition}}/{{Q|Simple meal|Resource 1 Amount}})))}} tiles of rice on normal soil with a year-round growing season and turned into [[simple meal]]s should produce just enough food for a single pawn, assuming 100% [[AI_Storytellers#Harvest_yield|Storyteller harvest yield]] (which varies by difficulty) and pawn [[plant harvest yield]] (which varies by skill). But if you gain more colonists or animals to feed, or if farming is hindered by misfortune or enemy action, planning ahead and planting extra can ensure your colony has enough food to eat.
+
If everything goes perfectly, a 7x7 field of rice on normal soil with a year-round growing season should produce just enough food for a single pawn. But if you gain more colonists or animals to feed, or if farming is hindered by misfortune or enemy action, planning ahead and planting extra can ensure your colony has enough food to eat.
  
 
Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop:
 
Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop:
Line 16: Line 16:
  
 
==== Corn ====
 
==== Corn ====
[[File:Corn plant a.png]]
+
[[File:Corn plant.png]]
  
 
'''Advantages:'''
 
'''Advantages:'''
Line 26: Line 26:
  
 
'''Disadvantages:'''
 
'''Disadvantages:'''
* Long time between harvests makes crop loss harsher and further restricts when it can be planted and still grow to maturity on maps with cold winters.
+
* More risky when it comes to crop loss
 
* Can't be sown in [[hydroponics basin]]s
 
* Can't be sown in [[hydroponics basin]]s
 
* Grows poorly in gravel
 
* Grows poorly in gravel
Line 62: Line 62:
 
'''Disadvantages:'''
 
'''Disadvantages:'''
 
* [[Potatoes]] have a slightly shorter shelf life
 
* [[Potatoes]] have a slightly shorter shelf life
* Barely benefits from rich soil and hydroponics
+
* Grows poorly in rich soil and hydroponics
  
 
'''Usage:'''
 
'''Usage:'''
Line 135: Line 135:
  
 
Milk can be obtained from female tamed animals of the following species: {{#ask: [[Milk Amount::+]] [[Category:Animals]]}}. It requires handlers to milk them. Cows produce 18 milk every day. Other animals produce 12 milk once every 2 days.
 
Milk can be obtained from female tamed animals of the following species: {{#ask: [[Milk Amount::+]] [[Category:Animals]]}}. It requires handlers to milk them. Cows produce 18 milk every day. Other animals produce 12 milk once every 2 days.
Milk also has the benefit of not giving a mood penalty when eaten raw. When used in recipes it can be substituted for an amount of meat of equivalent nutrition in meals that require meat, and used in place of any nutrition in vegetarian meals.
+
Milk also has the benefit of not giving a mood penalty when eaten raw.
  
 
=== Eggs ===
 
=== Eggs ===
Line 143: Line 143:
 
Egg can be obtained from female tamed animals of the following species: {{#ask: [[Egg Laying Interval::+]] [[Category:Animals]]}}. However, they are produced most efficiently by chickens
 
Egg can be obtained from female tamed animals of the following species: {{#ask: [[Egg Laying Interval::+]] [[Category:Animals]]}}. However, they are produced most efficiently by chickens
  
[[Simple meal|Simple]], [[Fine meal|fine]], and [[lavish meal]]s can all use eggs as an ingredient. When used in recipes it can be substituted for an amount of meat of equivalent nutrition in meals that require meat, and used in place of any nutrition in vegetarian meals.
+
[[Simple meal|Simple]], [[Fine meal|fine]], and [[lavish meal]]s can all use eggs as an ingredient. When used in recipes it is equivalent to 5 units of meat. They can be eaten raw by humanlikes (with the "raw .
  
 
=== Livestock rearing ===
 
=== Livestock rearing ===
Line 182: Line 182:
 
*There's little to eat in a desert and even less in an extreme desert. Foraging is not a good choice there.
 
*There's little to eat in a desert and even less in an extreme desert. Foraging is not a good choice there.
 
*Tundra has very few trees and even fewer berries. Migrating herds of animals may pass by, but you will need to shoot them quickly to collect any food.
 
*Tundra has very few trees and even fewer berries. Migrating herds of animals may pass by, but you will need to shoot them quickly to collect any food.
*Ice sheets do not have plants. Hunting is the only choice, and there's little to hunt: snowhares and polar bears spawn naturally, several large animals during migration events.  
+
*Ice sheets do not have plants. Hunting is the only choice, and there's little to hunt.  
*There's nothing to see on sea ice except several rare snowhares.
+
*There's nothing to see on sea ice.
  
 
=== Hunting ===
 
=== Hunting ===
Line 337: Line 337:
 
Food can be stored in a walk-in freezer. Colonists will automatically harvest mature crops and bring the produce to the appropriate storage. Set the priority of the stockpile in the freezer higher so colonists will haul food to the freezer instead of anywhere else.
 
Food can be stored in a walk-in freezer. Colonists will automatically harvest mature crops and bring the produce to the appropriate storage. Set the priority of the stockpile in the freezer higher so colonists will haul food to the freezer instead of anywhere else.
  
Keep in mind that some foods are less, or not, temperature sensitive. Corn, [[pemmican]], and to a lesser extent, Eggs can be kept at room temperatures much longer than most foods, and [[packaged survival meal]]s and [[kibble]] need not be refrigerated at all.
+
Keep in mind that some foods are less, or not, temperature sensitive. Corn, [[Pemmican]], and to a lesser extent, Eggs can be kept at room temperatures much longer than most foods, and [[Packaged survival meal]]s and [[Kibble]] need not be refrigerated at all.
  
In a way animals themselves can be a meat storage, both alive and dead: The meat they yield when butchered does not spoil while they are alive. This allows them to carry nutrition over into lean times, if no refrigerator is available, particularly on caravans or low-tech desert scenarios. While dead, any animal that yields more than 225 meat is more compact unbutchered than butchered since all corpses only occupy one tile and a [[shelf]] can hold up to three stacks of meat. This saves room in freezers and storage rooms. The following animals are more dense unbutchered: {{#ask: [[Category:Animals]] [[Meat Yield::>>225]]}}.
+
In a way animals themselves can be a meat storage, both alive and dead: The meat they yield when butchered does not spoil while they are alive. This allows them to carry nutrition over into lean times, if no refrigerator is available, particularly on Caravans or low-tech desert scenarios. While dead, any animal that yields more than 75 meat is more compact unbutchered than butchered as all corpses only occupy 1 tile. This saves room in freezers and storage rooms. The following animals are more dense unbutchered: {{#ask: [[Category:Animals]] [[Meat Yield::>75]]}}
 
 
Animals with a [[body size]] of 0.75 and below can be stored in shelfs themselves. It is therefore more space efficient to store animals with a body size of 0.75 or less but a meat yield of more than 75 as corpses. These include: {{#ask: [[Category:Animals]] [[Meat Yield::>>75]] [[Body Size::<0.75]]}}.
 
 
 
Note that the [[meat amount]] is affected by multiple factors besides body size.
 
  
 
== To-Do List ==
 
== To-Do List ==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)