Difference between revisions of "Food"

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{{TOCright}}
 
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'''Food''' is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as [[saturation]] and a long excessive depravation leads to starvation.
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'''Food''' is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as [[saturation]] and a long excessive deprivation leads to starvation.
  
 
== Raw Food ==
 
== Raw Food ==
{{for|a list of raw food items| Raw Food}}
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{{for|a list of raw food items| Raw food}}
  
Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at a [[cook stove|stove]] or [[campfire]] turn into [[meals]], later on it can be processed at the [[nutrient paste dispenser]] as well.  
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Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an [[electric stove]], [[fueled stove]] or [[campfire]] turn into [[meals]], later on it can be processed at the [[nutrient paste dispenser]] as well.  
  
  
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**[[Hydroponics basin]]s can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate.
 
**[[Hydroponics basin]]s can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate.
 
* Meat is obtained from non-mechanoid corpses, whether hunted or if they died via other means.  Corpses may be eaten raw or butchered at a [[butcher table]].
 
* Meat is obtained from non-mechanoid corpses, whether hunted or if they died via other means.  Corpses may be eaten raw or butchered at a [[butcher table]].
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* Occasional drops from [[Events#Cargo Pods|cargo pods]].
  
 
== Degradation ==
 
== Degradation ==
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Food will be wasted if left unattended (except for beer) by two factors: exposure and high temperature.
 
Food will be wasted if left unattended (except for beer) by two factors: exposure and high temperature.
  
* Items dropped at areas without roof will [[Deterioration|deteriorate]] ([[Version/0.9.722]]).
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* Items dropped in an area without a roof will [[Deterioration|deteriorate]] ([[Version/0.9.722]]).
  
* Storage in temperature above 0 °C will spoil over time as well, though temperatures below 10 °C will slow down spoiling.  A freezer room can be created by placing [[Cooler]]s proportionally to its size, the bigger the storage the more coolers required. In early game, this can pose a threat if located on warm [[biomes]].
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* Storage in temperature above 0 °C will spoil over time as well, though temperatures below 10 °C will slow down spoiling.  A freezer room can be created by placing at least enough [[Cooler]]s in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm [[biomes]].
  
 
Note that freezing temperatures alone does not prevent deterioration of food. For example: a [[raider]] is killed and drops his/her fine meal outdoors. That meal will still decay from exposure.
 
Note that freezing temperatures alone does not prevent deterioration of food. For example: a [[raider]] is killed and drops his/her fine meal outdoors. That meal will still decay from exposure.

Revision as of 02:14, 30 June 2017

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Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles

Food is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as saturation and a long excessive deprivation leads to starvation.

Raw Food

Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the Ate raw food thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an electric stove, fueled stove or campfire turn into meals, later on it can be processed at the nutrient paste dispenser as well.


Raw food can be obtained from a variety of sources:

Degradation

As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.

Food will be wasted if left unattended (except for beer) by two factors: exposure and high temperature.

  • Storage in temperature above 0 °C will spoil over time as well, though temperatures below 10 °C will slow down spoiling. A freezer room can be created by placing at least enough Coolers in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm biomes.

Note that freezing temperatures alone does not prevent deterioration of food. For example: a raider is killed and drops his/her fine meal outdoors. That meal will still decay from exposure.

Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no visible mood effect.


Food deterioration rates
Food item Deterioration rate (per day)
Raw meat 10.00
Raw vegetables 10.00
Beer 0.00
Packaged survival meal 0.5
Nutrient Paste Meal 2.00
Simple meal 2.00
Fine Meal 2.00
Lavish Meal 2.00