Difference between revisions of "Food"

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(Added image (needs to be resized and/or reuploaded) for Packaged Survival Meal and updated saturation as changed in Alpha 9. Added deterioration rate table.)
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'''Food''' is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as [[saturation]] and a long excessive deprivation leads to starvation.
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== Raw Food ==
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{{for|a list of raw food items| Raw food}}
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Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an [[electric stove]], [[fueled stove]] or [[campfire]] turn into [[meals]], later on it can be processed at the [[nutrient paste dispenser]] as well.
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{{TOCright}}<includeonly>{{Main Article | Food }}</includeonly>
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Raw food can be obtained from a variety of sources:
  
Food is used by colonists, raiders and sometimes animals to survive.
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* [[plants|Wild bushes]] can be [[Harvest|harvested]] to give [[agave]] and [[Raspberry_Bush|raspberries]].
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* [[Growing zone]]s can be used to plant [[Rice Plant|rice]], [[Potato plant|potatoes]], [[Corn_Plant|corn]], [[Strawberry Plant|strawberries]]  and [[haygrass]] (for domesticated animals).
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**[[Hydroponics basin]]s can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate.
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* Meat is obtained from non-mechanoid corpses, whether hunted or if they died via other means.  Corpses may be eaten raw or butchered at a [[butcher table]].
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* Occasional drops from [[Events#Cargo Pods|cargo pods]].
  
<noinclude>
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== Degradation ==
== Raw ==
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[[File:Food has rotted away in storage.png|thumb|right|{{asof|A15}} there is a message telling you when food has spoiled.]]
Raw food is used by colonists to survive, either directly eaten when starving or converted into '''[[meals]]''' via the '''[[nutrient paste dispenser|nutrient paste dispenser]]''' or '''[[cook stove]]'''.  
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Food will be wasted if left unattended (except for beer) by two factors: exposure and high temperature.
  
Raw food is Harvested from a variety of plants, '''[[plants|wild plants]]''' such as '''[[agave|agave]]''' and '''[[Raspberry bush/en|raspberry bushes]]''', '''[[potato plant|potato plants]]''' grown in the '''[[growing zone|growing zone]]''', or '''[[accele-potato plant|accele-potato plants]]''' and '''[[Strawberry plant|strawberry plants]]''' grown on a '''[[hydroponics table]]'''.  
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* Items dropped in an area without a roof will [[Deterioration|deteriorate]] ([[Version/0.9.722]]).
  
Eating raw food causes the [[thoughts list|Ate raw food]] thought with a -12 mood penalty.
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* Storage in temperature above 0 °C will spoil over time as well, though temperatures below 10 °C will slow down spoiling.  A freezer room can be created by placing at least enough [[Cooler]]s in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm [[biomes]].
  
Eating raw food restores '''5 saturation'''.
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Note that freezing temperatures alone does not prevent deterioration of food. For example: a [[raider]] is killed and drops his/her fine meal outdoors. That meal will still decay from exposure.
  
[[File:Food Icon.png|link=|alt=Potatoes]] [[Meals|Potatoes]]
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Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no visible mood effect.
[[File:AgaveFruit.png|link=|alt=Agave fruits]] [[Meals|Agave fruit]]
 
[[File:Berries.png|link=|alt=Berries]] [[Meals|Berries]]
 
[[File:MeatBig.png|link=|alt=Muffalo meat]] [[Meat|Muffalo meat]]
 
[[File:MeatSmall.png|link=|alt=Boomrat meat]] [[Meat|Boomrat meat]]
 
[[File:MeatSmall.png|link=|alt=Squirrel meat]] [[Meat|Squirrel meat]]
 
[[File:MeatHuman.png|link=|alt=Human meat]] [[Meat|Human meat]]
 
  
== Environment ==
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As of Alpha 8, food will spoil when outdoors. This can cause unhappiness and can turn large food stockpiles into rotting messes. Food spoils faster when exposed to various environmental changes in temperature and weather. This can be solved by either settling in a naturally colder place, or by creating an "Walk-In Freezer" with [[Cooler|coolers]]. In the early game, this can pose a threat for some players, depending on what [[Biomes|biome]] you are in, making a small freezer a pretty high priority for most players.<br><br>
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{|class = "wikitable c03"  
As of Alpha 9, items not placed under a roof will [[Deterioration|deteriorate]]. Freezing or refrigeration alone do not prevent deterioration of food (i.e. a raider dies and drops their fine meal outdoors during freezing weather, that meal will still decay from deterioration). Items in the table below with deterioration rate 0.00/d do not deteriorate.
 
{|class = "wikitable mw-collapsible mw-collapsed"
 
 
|-
 
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!colspan="2" scope="col"|Food deterioration rates
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!colspan="2" scope="col" style="text-align: left" | Food deterioration rates
 
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!Food item
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! style="text-align: left" | Food item
!Deterioration rate (per day)
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! style="text-align: left" | Deterioration rate (per day)
 
|-
 
|-
|Raw meat ||style="text-align:center;"|0.00
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|Raw meat ||style="text-align:center;"|10.00
 
|-
 
|-
|Raw vegetables ||style="text-align:center;"|5.00
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|Raw vegetables ||style="text-align:center;"|10.00
 
|-
 
|-
 
|Beer ||style="text-align:center;"|0.00
 
|Beer ||style="text-align:center;"|0.00
 
|-
 
|-
|Packaged survival meal ||style="text-align:center;"|0.25
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|Packaged survival meal ||style="text-align:center;"|0.5
 
|-
 
|-
|Nutrient Paste Meal ||style="text-align:center;"|10.00
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|Nutrient Paste Meal ||style="text-align:center;"|2.00
 
|-
 
|-
|Simple meal ||style="text-align:center;"|10.00
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|Simple meal ||style="text-align:center;"|2.00
 
|-
 
|-
|Fine Meal ||style="text-align:center;"|10.00
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|Fine Meal ||style="text-align:center;"|2.00
 
|-
 
|-
|Lavish Meal ||style="text-align:center;"|10.00
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|Lavish Meal ||style="text-align:center;"|2.00
 
|}
 
|}
 
==Meals==
 
"Created '''[[cook stove|cook stove]]''' and three meal types to cook. Advanced meal types require multiple ingredients but have better psychological and nutritive effects".<ref>Source: [[Version/0.2.363|Changelog: 0.2.363, Place: "3 Additions"/point 6]]</ref>
 
 
{{Item
 
| name        = Packaged Survival Meal
 
| image      = MealSurvivalPack.png
 
| description = A high-quality packaged meal, manufactured for use in survival situations.
 
| information = Packaged Survival Meals are the colonists' primary source of food at the beginning of each game before they set up a new source of food. Occasionally they drop in random crashed drop pod events. Packaged Survival Meals restore '''90 saturation'''.
 
}}
 
{{Item
 
| name        = Nutrient Paste Meal
 
| image      = NutrientPaste.png
 
| description = A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.
 
| information = A Nutrient paste meal is generated from a '''[[nutrient paste dispenser|nutrient paste dispenser]]''' and requires 10 raw food to create. No cooking skill is required to create this meal. When eaten it causes the '''[[thoughts list|Ate nutrient paste]]''' thought with a -8 mood penalty. Nutrient paste meals restore '''80 saturation'''.
 
}}
 
{{Item
 
| name        = Simple Meal
 
| image      = Simple.png
 
| description = A simple meal quickly cooked from a few ingredients.
 
| information = A Simple meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 10 raw food to create. No cooking skill is required to create this meal. When eaten it provides no '''[[thoughts list|thought]]''' bonus or penalty. Simple meals restore '''85 saturation'''.
 
}}
 
{{Item
 
| name        = Fine Meal
 
| image      = Fine.png
 
| description = A complex dish assembed with care from a wide selection of ingredients.
 
| information = A Fine meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 5 meat and 5 vegetables to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the '''[[thoughts list|Ate fine meal]]''' thought with a 5 mood bonus. Fine meals restore '''90 saturation'''.
 
}}
 
{{Item
 
| name        = Lavish Meal
 
| image      = Lavish.png
 
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
 
| information = A Lavish meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 10 meat and 10 vegetables to create. A colonist with cooking skill of at least 10 is required to create this meal. When eaten it causes the '''[[thoughts list|Ate lavish meal]]''' thought with a 10 mood bonus. Lavish meals restore '''100 saturation'''.
 
}}
 
 
==Notes==
 
<references />
 
  
  
 
[[Category:Food]]
 
[[Category:Food]]
</noinclude>
 

Revision as of 02:14, 30 June 2017

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Food is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as saturation and a long excessive deprivation leads to starvation.

Raw Food

Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the Ate raw food thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an electric stove, fueled stove or campfire turn into meals, later on it can be processed at the nutrient paste dispenser as well.


Raw food can be obtained from a variety of sources:

Degradation

As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.

Food will be wasted if left unattended (except for beer) by two factors: exposure and high temperature.

  • Storage in temperature above 0 °C will spoil over time as well, though temperatures below 10 °C will slow down spoiling. A freezer room can be created by placing at least enough Coolers in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm biomes.

Note that freezing temperatures alone does not prevent deterioration of food. For example: a raider is killed and drops his/her fine meal outdoors. That meal will still decay from exposure.

Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no visible mood effect.


Food deterioration rates
Food item Deterioration rate (per day)
Raw meat 10.00
Raw vegetables 10.00
Beer 0.00
Packaged survival meal 0.5
Nutrient Paste Meal 2.00
Simple meal 2.00
Fine Meal 2.00
Lavish Meal 2.00