Difference between revisions of "Food"

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== Degradation ==
 
== Degradation ==
  
Food will spoil if placed in warm areas. This can cause unhappiness by creating an ugly environment and can turn large food stockpiles into rotting messes. Food spoils faster when exposed to various environmental changes in temperature and weather. This can be solved by either settling in a naturally colder place or by creating an freezer room with [[Cooler|coolers]]. In the early game, this can pose a threat for some players, depending on what [[Biomes|biome]] they are in, making a small freezer a pretty high priority for most players.
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Food will be wasted if left unattended by two factors: exposure and high temperature.
  
{{asof|A9}} items not placed under a roof will [[Deterioration|deteriorate]]. Freezing or refrigeration alone do not prevent deterioration of food (i.e. a raider dies and drops their fine meal outdoors during freezing weather, that meal will still decay from deterioration). Deterioration can be prevented by storing items under a roof, which may be a constructed roof, a thin rock roof, or an overhead mountain.
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* Items dropped at areas without roof will [[Deterioration|deteriorate]] ([[Version/0.9.722]]).
  
Items in the table below with deterioration rate 0.00/d do not deteriorate.
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* Storage temperature above 5 Celsius will spoil over time as well.  A freezer room can be created by placing  [[Cooler|coolers]] proportionally to its size, the bigger the storage the more coolers required. In early game, this can pose a threat if located on hot [[Biomes|biome]].
  
{{asof|A15}} there is a message telling you when food has spoiled.
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Note that freezing temperatures alone does not prevent deterioration of food. For example: a [[raider]] is killed and drops his/her fine meal outdoors. That meal will still decay from exposure. {{asof|A15}} there is a message telling you when food has spoiled.
  
  
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Items in the table below with deterioration rate 0.00/d do not deteriorate.
 
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Revision as of 11:05, 3 May 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles

Food is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as saturation and a long excessive depravation leads to starvation.

Raw Food

Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the Ate raw food thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked on a stove turns into meals, later on it can be processed at the nutrient paste dispenser as well.


Raw food can be harvested from a variety of plants:

Degradation

Food will be wasted if left unattended by two factors: exposure and high temperature.

  • Storage temperature above 5 Celsius will spoil over time as well. A freezer room can be created by placing coolers proportionally to its size, the bigger the storage the more coolers required. In early game, this can pose a threat if located on hot biome.

Note that freezing temperatures alone does not prevent deterioration of food. For example: a raider is killed and drops his/her fine meal outdoors. That meal will still decay from exposure. As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.


Items in the table below with deterioration rate 0.00/d do not deteriorate.

Food deterioration rates
Food item Deterioration rate (per day)
Raw meat 10.00
Raw vegetables 10.00
Beer 0.00
Packaged survival meal 0.5
Nutrient Paste Meal 2.00
Simple meal 2.00
Fine Meal 2.00
Lavish Meal 2.00