Difference between revisions of "Fleshbeasts"

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(need list for the other 2)
(Basic information and structuring, a lot missing though. I'm not sure how to get png's of all the different assets if I'm being honest.)
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"Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeast"
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{{infobox main|none|
Fleshbeast is an entity that either appears from an event or result of a [[Creepy joiner]] suddenly bursting into one, they can made via the "shape flesh" skill.
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| name = Fleshbeasts
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| image = Toughspike.png
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| description = Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.
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| type = Entity
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}}
  
It is split into 4 types.
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Fleshbeasts are a wide-ranging category of [[entity]], added by the Anomaly DLC.{{AnomalyIcon}}
  
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== Occurrence ==
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Fleshbeasts are found (often in great numbers) above and below ground. When they appear, due to a natural event or a summoning ritual, they will appear from pits in the earth. They can also be found en masse underground inside the caverns beneath a [[Pit gate]], including the fearsome [[Dreadmeld]]. Other, more obscure appearances include being found inside the labyrinth of a [[Warped obelisk]], or emerging from a [[creepy joiner]].
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== Summary ==
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Fleshbeasts come in five different forms, not including the related [[Fleshmass heart]]. They are generally easy enough to dispatch on their own, but they become dangerous in numbers. All of them, save the [[Toughspike]], either dissolve into flesh or split into smaller fleshbeasts upon death or being downed, meaning only the Toughspike can be captured or butchered.{{Check Tag|Verify| in my experience but could be wrong.}}
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== Combat ==
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Fleshbeasts utilize strength in numbers, and as such, precautions should be taken to not be overwhelmed: AOE attacks, like [[Frag grenades]] and [[Molotov cocktails]], work well, and the [[minigun]] may be a good choice for dense hordes. They are especially weak to fire, and so fire weapons are a very good, if risky, option when dealing with them. When raiding a pit gate, the fleshy terrain is also flammable, which can be a boon when fighting its denizens.
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If close enough, large fleshbeasts can often fling their progeny over your formation when splitting, leading to potential havoc among your ranged pawns. If possible, try and keep them surrounded by melee pawns to protect them.
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Trispikes, Fingerspikes and Toughspikes have a ranged attack, though it is rarely used, very short ranged, and fired with poor aim.
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== Analysis==
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With the exception of the Dreadmeld, Fleshbeast fights are generally rather mild, as long as you have enough melee fighters, which is more important than ever in Anomaly.
 
== List ==
 
== List ==
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More information on the individual types of fleshbeast can be found on their individual pages. When they exist.
 
* [[Fingerspike]]
 
* [[Fingerspike]]
 
*  
 
*  
 
* [[Toughspike]]
 
* [[Toughspike]]
 
*  
 
*  
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* [[Trispike]]
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*
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* [[Bulbfreak]]
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*
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* [[Dreadmeld]]
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== Version history ==  
 
== Version history ==  

Revision as of 11:06, 19 April 2024

Fleshbeasts

Fleshbeasts

Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.

Base Stats

Type
Entity

Fleshbeasts are a wide-ranging category of entity, added by the Anomaly DLC.Content added by the Anomaly DLC

Occurrence

Fleshbeasts are found (often in great numbers) above and below ground. When they appear, due to a natural event or a summoning ritual, they will appear from pits in the earth. They can also be found en masse underground inside the caverns beneath a Pit gate, including the fearsome Dreadmeld. Other, more obscure appearances include being found inside the labyrinth of a Warped obelisk, or emerging from a creepy joiner.

Summary

Fleshbeasts come in five different forms, not including the related Fleshmass heart. They are generally easy enough to dispatch on their own, but they become dangerous in numbers. All of them, save the Toughspike, either dissolve into flesh or split into smaller fleshbeasts upon death or being downed, meaning only the Toughspike can be captured or butchered.[Verify]

Combat

Fleshbeasts utilize strength in numbers, and as such, precautions should be taken to not be overwhelmed: AOE attacks, like Frag grenades and Molotov cocktails, work well, and the minigun may be a good choice for dense hordes. They are especially weak to fire, and so fire weapons are a very good, if risky, option when dealing with them. When raiding a pit gate, the fleshy terrain is also flammable, which can be a boon when fighting its denizens.

If close enough, large fleshbeasts can often fling their progeny over your formation when splitting, leading to potential havoc among your ranged pawns. If possible, try and keep them surrounded by melee pawns to protect them.

Trispikes, Fingerspikes and Toughspikes have a ranged attack, though it is rarely used, very short ranged, and fired with poor aim.

Analysis

With the exception of the Dreadmeld, Fleshbeast fights are generally rather mild, as long as you have enough melee fighters, which is more important than ever in Anomaly.

List

More information on the individual types of fleshbeast can be found on their individual pages. When they exist.


Version history

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