Flake

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Revision as of 05:42, 4 February 2017 by Suspicious (talk | contribs) (corrected the numbers on market value and psychoid leaves needed to make, aswell as fixing the return of silver percentage.)
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"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.

Flake

Flake c.png

A flaky white preparation of psychite that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce and extremely pleasurable to use, it is exceptionally addictive. Flake is known for destroying lives, communities, and entire societies.


Type
DrugHard Drug
Stack Limit
150

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
14
Mass
0.05
Max Hit Points
50

Stat Modifiers

A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.

Drug info
Addictiveness 0.05%
Market value $14.00
Hit points 50
Work to make
Drug effects
Joy +70%
Pain xExpression error: Missing operand for *.%
Rest +Expression error: Missing operand for *.%
Tiredness +33%

Gameplay Overview

Flake is a drug that can be manufactured at a Drug Lab using 4 Psychoid Leaves. Flake is the cheaper, but also less powerful cousin of Yayo, along with a significantly higher addiction rate alongside that, making this drug somewhat impractical for use because of its lowered potency and exceptional addictiveness.

However, it is a notably better drug to sell than Yayo because of the return per psychoid leaves: Yayo has a market value of 23 silver for the cost of 8 psychoid leaves, whereas Flake has a market value of 14 silver, but only for 4 psychoid leaves. This means that if you manufacture and sell Flake; you'll get a roughly 42.2% better return of silver compared to if you were to manufacture and sell Yayo instead.