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{{TOCright}}
 
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{{Stub|reason=Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]]}}
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{{Stub|reason=Mechanics and numbers. See also [[Damage Types#Flame|Flame Damage]]}}
 
[[File:Fire.png|500px|thumb|right|This fire is getting out of control; if allowed to spread, it could soon could ignite nearby wooden walls, doors, floors and furniture.]]
 
[[File:Fire.png|500px|thumb|right|This fire is getting out of control; if allowed to spread, it could soon could ignite nearby wooden walls, doors, floors and furniture.]]
  
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== Sources of fire ==
 
== Sources of fire ==
{{stub|section=1|reason=List likely incomplete}}
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{{stub|section=1}}
 
* Temperatures above {{Temperature|235}} will ignite flammable items and structures.
 
* Temperatures above {{Temperature|235}} will ignite flammable items and structures.
 
* Created from [[molotov cocktail]]s, [[incendiary launcher]]s,  [[incendiary shell]]s and [[IED incendiary trap|IED traps]], [[phoenix armor]]{{RoyaltyIcon}}, and [[flamebow]]s{{BiotechIcon}}.
 
* Created from [[molotov cocktail]]s, [[incendiary launcher]]s,  [[incendiary shell]]s and [[IED incendiary trap|IED traps]], [[phoenix armor]]{{RoyaltyIcon}}, and [[flamebow]]s{{BiotechIcon}}.
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== As a hazard ==
 
== As a hazard ==
Fire is capable of destroying crops, resources, structures, and can injure or kill pawns. Fire can lead to [[explosion]]s or [[roof collapse]] which can destroy even non-flammable items.
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Fire is capable of destroying crops, resources, structures, and can injure/kill pawns. To make colonists fight fires outside of this area, use the "Expand home area" tool in the Zone/Area section of the Architect menu, or draft them and place them next to the fire you wish them to extinguish.
 
 
== Fire Spread ==
 
[[File:Fire Spread RimWorld 1.4.png|500px|thumb|left|Fire can only spread in the orange tiles (2 straight or 1 diagonal and 1 straight).]]
 
 
 
Fire spreads by:
 
* Direct Ignition: A flame directly adjacent to the tile with flammable material
 
* Embers: They can jump over a tile, i.e. tiles that are 2 tiles away can be ignited by embers
 
* Indoors Room Temperature: Starting from {{Temperature|235}} fire can spread everywhere in the room
 
  
 
=== Basic prevention ===
 
=== Basic prevention ===
The most important step in preventing your entire colony from burning to the ground is to build using non-flammable materials like [[stone]] or [[plasteel]], especially [[wall]]s.
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A good way to prevent fire from spreading is by using firebreaks. Firebreaks are non-flammable [[floor]]ing, typically [[concrete]], with a minimum width of three tiles. Place firebreaks outside of colony perimeter walls and around other important structures. Another key step to preventing fire is to use non-flammable materials for walls.
 
 
Firebreaks are also useful. Strips of non-flammable [[floor]]ing, typically [[concrete]] or stone tile with a minimum width of two tiles, can be built around colony perimeter walls and other important structures in advance of wildfires.
 
 
 
[[Firefoam]] is a mid-game necessity for stopping fires, and at least one [[firefoam popper]]s should be installed in every room of value.
 
 
 
When any fire has been burning on the map for a long enough time (How long?), it will start raining on the map, even if the fire is indoors.
 
  
 
=== Pawns ===
 
=== Pawns ===
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=== Interiors ===
 
=== Interiors ===
At higher temperatures (above ~235C/455F/508K), flammable items, flooring, and pawns can spontaneously ignite, and an orange haze effect will appear in the room. Room temperature depends on the number and duration of fires, insulation, unroofed tiles, and the ambient temperature, but it will generally return to normal within 1 day.
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At higher temperatures (above ~235C/455F/508K), flammables can spontaneously ignite, and an orange haze effect will appear. Pawns trying to put out the fire may collapse from [[Injury#Heatstroke|heatstroke]]. To prevent pawns from succumbing to the heat in an enclosed room, simply either remove some of the roof or hold one of the doors open, and then tend to the fire.
 
 
Pawns trying to put out indoors fires may collapse from [[Injury#Heatstroke|heatstroke]] and will die if not rescued. Remove some roof tiles via [[Zones]] or hold one of the doors open before making a rescue attempt. [[Firefoam popper]]s or [[firefoam turret]]s may be hastily installed near an out-of-control inferno, too.
 
  
 
=== Objects ===
 
=== Objects ===
Objects and structures on fire will take damage to their hit points over time, may spread fire to other flammables up to 2 tiles away, and will disintegrate into [[filth|ashes]] when HP reaches zero. The damage taken value is the same for everything. The size of the fire depends on the [[flammability]] of the material. Objects on fire may spontaneously extinguish themselves or be extinguished by a pawn, rain, or firefoam.  Flammable floors will leave behind burned floor tiles.
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Objects and structures on fire will take damage to their hit points over time. The damage taken value is the same for everything. The size of the fire depends on the [[flammability]] of the material. Objects with 0% flammability can't catch fire.
All turrets, [[mortar]]s, [[mortar shell]]s, and [[chemfuel]] have a chance to explode while on fire, which is preferable to burning up as explosions leave behind some scrap parts.
 
Objects with 0% flammability can't catch fire, except flammable items stored inside a stone [[shelf]] will still burn.
 
  
 
== As a tool or weapon ==
 
== As a tool or weapon ==
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=== Pawn Capture ===
 
=== Pawn Capture ===
In a killbox corridor, a small side area with doors connecting to the outside should be constructed. Additionally, add stone doors at the end of the corridor, but hold them open for now. Wooden barricades should then be constructed inside this area, this is your "fuel". Nearby, build a shelf with incendiary weapons for convenience. When enemies arrive, wait until all of them have entered the "killbox", then light the barricades on fire with incendiary weapons. Then, close the two doors at the end. The raiders will drop like flies after a while. Once their [[heatstroke]] reaches 0.7 severity (70% percent, extreme heatstroke), open the doors and put out the fires. Capture the pawns you want, and then either execute the remainder or let them flee once they regain consciousness.
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In an killbox corridor, a small side area with doors connecting to the outside should be constructed. Additionally, add stone doors at the end of the corridor, but hold them open for now. Wooden barricades should then be constructed inside this area, this is your "fuel". Nearby, build a shelf with incendiary weapons for convenience. When enemies arrive, wait until all of them have entered the "killbox", then light the barricades on fire with incendiary weapons. Then, close the two doors at the end. The raiders will drop like flies after a while. Once their [[heatstroke]] reaches 0.7 severity (70% percent, extreme heatstroke), open the doors and put out the fires. Capture the pawns you want, and then either execute the remainder or let them flee once they regain consciousness.
  
 
=== Countermeasure against infestations ===
 
=== Countermeasure against infestations ===

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