Editing Fire
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* Temperatures above {{Temperature|235}} will ignite flammable items and structures. | * Temperatures above {{Temperature|235}} will ignite flammable items and structures. | ||
* Created from [[molotov cocktail]]s, [[incendiary launcher]]s, [[incendiary shell]]s and [[IED incendiary trap|IED traps]], [[phoenix armor]]{{RoyaltyIcon}}, and [[flamebow]]s{{BiotechIcon}}. | * Created from [[molotov cocktail]]s, [[incendiary launcher]]s, [[incendiary shell]]s and [[IED incendiary trap|IED traps]], [[phoenix armor]]{{RoyaltyIcon}}, and [[flamebow]]s{{BiotechIcon}}. | ||
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* Humanoid [[raider]]s may light your colony's objects on fire, if there are no colonists available to fight. | * Humanoid [[raider]]s may light your colony's objects on fire, if there are no colonists available to fight. | ||
* Human pawns will spontaneously start fires during a [[Mental_break#Fire_starting_spree|fire starting spree]] [[mental break]] | * Human pawns will spontaneously start fires during a [[Mental_break#Fire_starting_spree|fire starting spree]] [[mental break]] |