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[[File:Peace talks.png|thumb|right|300px]]
 
[[File:Peace talks.png|thumb|right|300px]]
  
A hostile faction leader decides to drop his weapons and offers to talk things out for once. The offer expires after 15 days if ignored. Pirates will never attempt peace talks.
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A hostile faction leader decides to drop his weapons and offers to talk things out for once. The offer expires after 15 days if ignored, and pirates will never attempt peace talks.
  
To participate, you will need to send a [[caravan]] with a capable negotiator. Once the destination is reached, the most capable negotiator in your caravan will proceed to talk with the leader to hopefully improve relations.
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To participate, you will need to send a caravan with a capable negotiator. Once the destination is reached, the negotiator will proceed to talk with the leader to hopefully improve relations.
  
 
There are several outcomes of the incident, each being a subevent of its own. No matter the outcome, your negotiator will always gain social skill.
 
There are several outcomes of the incident, each being a subevent of its own. No matter the outcome, your negotiator will always gain social skill.

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