Shelf

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Shelf

Shelf

A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside.

Base Stats

Type
BuildingFurniture
Mass
8 kg
Beauty
0.5
HP
100
Flammability
100%
Path Cost
50

Building

Size
2 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Work To Make
500 ticks (8.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 20
Deconstruct yield
Stuff 10
Destroy yield
Stuff 5
Technical
Has Quality
True


A shelf is an item of furniture item that stores up to six stacks of items and protects them from deterioration.

Acquisition

Shelves can be constructed once the complex furniture research project has been completed. Each requires Stuff 20 Stuff (Metallic/Woody/Stony) and 500 ticks (8.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary

A shelf acts like a stockpile zone that can hold 3 items a tile, or 6 items per shelf. They cannot hold chunks, minified buildings, plants, toxic wastepacks Content added by the Biotech DLC or corpses with a body size greater than 0.75. For a list of corpses that fit in a shelf when fully grown, see here. It also protects items from deterioration and removes their beauty penalty. Instead, the beauty of the area covered by the shelf is only the combined beauty of the shelf itself and the underlying floor or terrain.

Shelves slow passage, but do not block movement. This trait makes it possible for pawns to pick up/place items without actually stepping on its tile. They can be reinstalled as needed.

A shelf is functionally identical to a small shelf that takes up two tiles rather than one. There are a few minor differences as a building.

Storage settings

Linking small shelves and blueprints.

The default storage settings is to contain general items at the "Preferred" priority level, but this can be changed at will, even while the shelf is still in an unfinished blueprint form.

Shelves can also be "linked" together in groups. Linked shelves will share the same storage settings. In order to link shelves, select the shelves you want to link (shift-click to select multiple items), then select the "Link settings" gizmo. You can link shelves, even if they are uncompleted. The link will keep the storage settings of the first shelf selected in a link.

Analysis

The "shelf trick". Shelves next to a worker's seat increase efficiency.

A shelf's main use is to store items. Each shelf gives thrice the storage space. They can store and "mask" many ugly items in your workstation, allow more meat into your freezer, protect weapons and mortar shells from deterioration, etc. The removal of beauty penalty and their slight beauty boost make shelves convenient anywhere you want quick access to items, like medicine in a hospital.

Shelves can also make workers more efficient. Unlike actual storage zones, shelves allow a pawn to place or remove an item without walking on top of them. Working pawns can pick items off an adjacent shelf without needing to leave their seat, which significantly improves crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves. Even outside of workstations, not having to stand on top of the tile saves a very small amount of hauling time.

Eventually, any item that can be put on a shelf should be stored on a shelf - this saves space, which saves walking time, reduces the number of coolers and firefoam poppers required, decreases the walls required, etc.

Material analysis

You should make the shelves as cheap as possible - the quality and material of a shelf are largely irrelevant. Quality only impacts beauty and wealth. Material impacts beauty, HP, and flammability. Of these stats:

  • The beauty and wealth increases are minimal, unless impractical materials like gold are used. If colonists spend only a short time near the shelf, such as in warehouse storage areas, then both stats don't matter at all.
  • HP is redundant, as shelves should be very rarely under attack. In any case, shelves of cheap materials are cheap to replace.
  • Flammability rarely matters, as a nonflammable shelf doesn't protect any items on it. If flammability is a concern, then stone is cheap, durable, and nonflammable.

Because wealth increases raid strength, high quality shelves can actually be undesirable. However, even a masterwork stone shelf is only worth Silver 75. And, for the purposes of raid points, wealth from buildings is halved. Therefore the impact of shelf quality on raids is practically nonexistent, unless you're playing on a 500% threat scale difficulty, or if you're using shelves made of gold.

Compared to 2 small shelves, the regular shelf takes 83% the work, but is a bigger loss if destroyed from a targeted tantrum. Either way, the differences are small - place mini shelves where they would fit, and regular shelves elsewhere.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Shelf Shelf Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,250 ticks (20.83 secs) 200 75% 9.75 Silver
    Awful Gold Gold -2 000,450 ticks (7.5 secs) 60 40% 1,000 Silver
    Awful Granite blocks Granite blocks 0 003,140 ticks (52.33 secs) 170 0% 15 Silver
    Awful Limestone blocks Limestone blocks 0 003,140 ticks (52.33 secs) 155 0% 15 Silver
    Awful Marble blocks Marble blocks 0 002,890 ticks (48.17 secs) 120 0% 14 Silver
    Awful Plasteel Plasteel 0 001,100 ticks (18.33 secs) 280 0% 92 Silver
    Awful Sandstone blocks Sandstone blocks 0 002,640 ticks (44 secs) 140 0% 14 Silver
    Awful Silver Silver -1 000,500 ticks (8.33 secs) 70 40% 101 Silver
    Awful Slate blocks Slate blocks 0 003,140 ticks (52.33 secs) 130 0% 15 Silver
    Awful Steel Steel 0 000,500 ticks (8.33 secs) 100 40% 20 Silver
    Awful Jade Jade -1 002,500 ticks (41.67 secs) 50 0% 55 Silver
    Awful Uranium Uranium 0 000,950 ticks (15.83 secs) 250 0% 62 Silver
    Awful Wood Wood 0 000,350 ticks (5.83 secs) 65 100% 13 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,250 ticks (20.83 secs) 200 75% 15 Silver
    Poor Gold Gold 11 000,450 ticks (7.5 secs) 60 40% 1,500 Silver
    Poor Granite blocks Granite blocks 0 003,140 ticks (52.33 secs) 170 0% 22 Silver
    Poor Limestone blocks Limestone blocks 0 003,140 ticks (52.33 secs) 155 0% 22 Silver
    Poor Marble blocks Marble blocks 1 002,890 ticks (48.17 secs) 120 0% 21 Silver
    Poor Plasteel Plasteel 0 001,100 ticks (18.33 secs) 280 0% 138 Silver
    Poor Sandstone blocks Sandstone blocks 0 002,640 ticks (44 secs) 140 0% 21 Silver
    Poor Silver Silver 3 000,500 ticks (8.33 secs) 70 40% 151 Silver
    Poor Slate blocks Slate blocks 0 003,140 ticks (52.33 secs) 130 0% 22 Silver
    Poor Steel Steel 0 000,500 ticks (8.33 secs) 100 40% 30 Silver
    Poor Jade Jade 6 002,500 ticks (41.67 secs) 50 0% 82 Silver
    Poor Uranium Uranium 0 000,950 ticks (15.83 secs) 250 0% 93 Silver
    Poor Wood Wood 0 000,350 ticks (5.83 secs) 65 100% 19 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,250 ticks (20.83 secs) 200 75% 20 Silver
    Normal Gold Gold 22 000,450 ticks (7.5 secs) 60 40% 2,000 Silver
    Normal Granite blocks Granite blocks 0 003,140 ticks (52.33 secs) 170 0% 29 Silver
    Normal Limestone blocks Limestone blocks 0 003,140 ticks (52.33 secs) 155 0% 29 Silver
    Normal Marble blocks Marble blocks 2 002,890 ticks (48.17 secs) 120 0% 28 Silver
    Normal Plasteel Plasteel 0 001,100 ticks (18.33 secs) 280 0% 184 Silver
    Normal Sandstone blocks Sandstone blocks 1 002,640 ticks (44 secs) 140 0% 28 Silver
    Normal Silver Silver 7 000,500 ticks (8.33 secs) 70 40% 200 Silver
    Normal Slate blocks Slate blocks 1 003,140 ticks (52.33 secs) 130 0% 29 Silver
    Normal Steel Steel 0 000,500 ticks (8.33 secs) 100 40% 40 Silver
    Normal Jade Jade 11 002,500 ticks (41.67 secs) 50 0% 109 Silver
    Normal Uranium Uranium 0 000,950 ticks (15.83 secs) 250 0% 123 Silver
    Normal Wood Wood 0 000,350 ticks (5.83 secs) 65 100% 25 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,250 ticks (20.83 secs) 200 75% 24 Silver
    Good Gold Gold 44 000,450 ticks (7.5 secs) 60 40% 2,500 Silver
    Good Granite blocks Granite blocks 1 003,140 ticks (52.33 secs) 170 0% 37 Silver
    Good Limestone blocks Limestone blocks 1 003,140 ticks (52.33 secs) 155 0% 37 Silver
    Good Marble blocks Marble blocks 3 002,890 ticks (48.17 secs) 120 0% 36 Silver
    Good Plasteel Plasteel 1 001,100 ticks (18.33 secs) 280 0% 230 Silver
    Good Sandstone blocks Sandstone blocks 1 002,640 ticks (44 secs) 140 0% 34 Silver
    Good Silver Silver 14 000,500 ticks (8.33 secs) 70 40% 250 Silver
    Good Slate blocks Slate blocks 1 003,140 ticks (52.33 secs) 130 0% 37 Silver
    Good Steel Steel 1 000,500 ticks (8.33 secs) 100 40% 50 Silver
    Good Jade Jade 22 002,500 ticks (41.67 secs) 50 0% 136 Silver
    Good Uranium Uranium 0 000,950 ticks (15.83 secs) 250 0% 154 Silver
    Good Wood Wood 1 000,350 ticks (5.83 secs) 65 100% 32 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0 001,250 ticks (20.83 secs) 200 75% 29 Silver
    Excellent Gold Gold 66 000,450 ticks (7.5 secs) 60 40% 3,000 Silver
    Excellent Granite blocks Granite blocks 1 003,140 ticks (52.33 secs) 170 0% 44 Silver
    Excellent Limestone blocks Limestone blocks 1 003,140 ticks (52.33 secs) 155 0% 44 Silver
    Excellent Marble blocks Marble blocks 5 002,890 ticks (48.17 secs) 120 0% 43 Silver
    Excellent Plasteel Plasteel 1 001,100 ticks (18.33 secs) 280 0% 275 Silver
    Excellent Sandstone blocks Sandstone blocks 2 002,640 ticks (44 secs) 140 0% 41 Silver
    Excellent Silver Silver 21 000,500 ticks (8.33 secs) 70 40% 305 Silver
    Excellent Slate blocks Slate blocks 2 003,140 ticks (52.33 secs) 130 0% 44 Silver
    Excellent Steel Steel 1 000,500 ticks (8.33 secs) 100 40% 60 Silver
    Excellent Jade Jade 34 002,500 ticks (41.67 secs) 50 0% 164 Silver
    Excellent Uranium Uranium 1 000,950 ticks (15.83 secs) 250 0% 185 Silver
    Excellent Wood Wood 1 000,350 ticks (5.83 secs) 65 100% 38 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 1 001,250 ticks (20.83 secs) 200 75% 49 Silver
    Masterwork Gold Gold 110 000,450 ticks (7.5 secs) 60 40% 4,000 Silver
    Masterwork Granite blocks Granite blocks 2 003,140 ticks (52.33 secs) 170 0% 73 Silver
    Masterwork Limestone blocks Limestone blocks 2 003,140 ticks (52.33 secs) 155 0% 73 Silver
    Masterwork Marble blocks Marble blocks 8 002,890 ticks (48.17 secs) 120 0% 71 Silver
    Masterwork Plasteel Plasteel 2 001,100 ticks (18.33 secs) 280 0% 460 Silver
    Masterwork Sandstone blocks Sandstone blocks 3 002,640 ticks (44 secs) 140 0% 69 Silver
    Masterwork Silver Silver 35 000,500 ticks (8.33 secs) 70 40% 505 Silver
    Masterwork Slate blocks Slate blocks 3 003,140 ticks (52.33 secs) 130 0% 73 Silver
    Masterwork Steel Steel 2 000,500 ticks (8.33 secs) 100 40% 100 Silver
    Masterwork Jade Jade 56 002,500 ticks (41.67 secs) 50 0% 270 Silver
    Masterwork Uranium Uranium 1 000,950 ticks (15.83 secs) 250 0% 310 Silver
    Masterwork Wood Wood 2 000,350 ticks (5.83 secs) 65 100% 63 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 1 001,250 ticks (20.83 secs) 200 75% 98 Silver
    Legendary Gold Gold 176 000,450 ticks (7.5 secs) 60 40% 5,000 Silver
    Legendary Granite blocks Granite blocks 4 003,140 ticks (52.33 secs) 170 0% 147 Silver
    Legendary Limestone blocks Limestone blocks 4 003,140 ticks (52.33 secs) 155 0% 147 Silver
    Legendary Marble blocks Marble blocks 13 002,890 ticks (48.17 secs) 120 0% 142 Silver
    Legendary Plasteel Plasteel 4 001,100 ticks (18.33 secs) 280 0% 920 Silver
    Legendary Sandstone blocks Sandstone blocks 4 002,640 ticks (44 secs) 140 0% 138 Silver
    Legendary Silver Silver 56 000,500 ticks (8.33 secs) 70 40% 1,010 Silver
    Legendary Slate blocks Slate blocks 4 003,140 ticks (52.33 secs) 130 0% 147 Silver
    Legendary Steel Steel 4 000,500 ticks (8.33 secs) 100 40% 199 Silver
    Legendary Jade Jade 90 002,500 ticks (41.67 secs) 50 0% 545 Silver
    Legendary Uranium Uranium 2 000,950 ticks (15.83 secs) 250 0% 615 Silver
    Legendary Wood Wood 4 000,350 ticks (5.83 secs) 65 100% 127 Silver
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Gallery

    Version history

    • Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.
    • 0.17.1546 - Renamed from Equipment rack to Shelf, can now store anything instead of only apparel, mortar shells, and weapons
    • 1.1.0 - Shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect. Description now states that they hide beauty of things inside of them.
    • 1.3.3287 - Fix: Shelves, chairs and stools don't have style dominance.
    • 1.4.3523 - Shelves can now hold 3 items stacks per tile, or 6 items total, making them much more efficient for space. Removed ability to store chunks, corpses, minified buildings, and other large items. Resource amount lowered from 30 to 20, work to make lowered from 600 to 500. Shelves can be linked into groups for easier management. Small shelf variant added.
    • 1.4.3525 - Fix: Shelves cause non-haulable things in the same cell to not affect beauty.