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There are also two other ways to get a form of game over: | There are also two other ways to get a form of game over: | ||
*[[#Colony End|Have all colonists dead or kidnapped]] | *[[#Colony End|Have all colonists dead or kidnapped]] | ||
− | *[[#Planetkiller|The planetkiller]]. Note: this only appears after being enabled in | + | *[[#Planetkiller|The planetkiller]]. Note: this only appears after being enabled in game's [[scenario]]. |
Colonists left behind after a ship launch or the royal ascent quest can continue the colony where it left off. If all colonists are gone or killed, then a [[Events#Wanderer joins|wanderer]] event or refugee chased [[quest]] can restart the colony. Awakening the void will allow the game to continue with all current colonists, including those who took part in awakening the void. The archonexus and planetkiller will destroy the planet, ending the game permanently. With these two endings, you can restart from a previous save, even with permadeath mode. | Colonists left behind after a ship launch or the royal ascent quest can continue the colony where it left off. If all colonists are gone or killed, then a [[Events#Wanderer joins|wanderer]] event or refugee chased [[quest]] can restart the colony. Awakening the void will allow the game to continue with all current colonists, including those who took part in awakening the void. The archonexus and planetkiller will destroy the planet, ending the game permanently. With these two endings, you can restart from a previous save, even with permadeath mode. |