Difference between revisions of "Electric inhibitor"
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| image = ElectricInhibitor east.png | | image = ElectricInhibitor east.png | ||
| description = A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals. | | description = A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals. | ||
+ | | mass base = 20 | ||
+ | | hp = 100 | ||
+ | | flammability = 0.7 | ||
+ | <!-- Building --> | ||
+ | | size = 1 * 2 | ||
+ | | minifiable = true | ||
+ | | paintable = false | ||
+ | | marketvalue = 133 | ||
+ | | cover = 0.9 | ||
+ | | terrain affordance = light | ||
+ | | power = - 70 | ||
+ | | sell price factor = 0.7 | ||
+ | <!-- Creation --> | ||
+ | | work to make = 100 | ||
+ | | work to uninstall = 4 | ||
+ | <!-- Miscellaneous --> | ||
+ | | research = Entity containment | ||
+ | | resource 1 = component | ||
+ | | resource 2 = steel | ||
+ | | resource 1 amount = 2 | ||
+ | | resource 2 amount = 25 | ||
+ | | skill 1 = construction | ||
+ | | skill 1 level = 4 | ||
+ | <!-- Containment --> | ||
+ | | containment offset = 10 | ||
}} | }} | ||
Line 11: | Line 36: | ||
== Acquisition == | == Acquisition == | ||
− | Acquisition | + | {{Acquisition}} |
== Summary == | == Summary == | ||
− | + | Increases containment by +10 each (max 6) for a holding platform. Takes up a ton of space, reserve for powerful entities like revenants that can cause major trouble if they escape. | |
== Analysis == | == Analysis == | ||
ANALYSIS TEXT | ANALYSIS TEXT | ||
− | == Version history == | + | == Version history == |
− | * [[Anomaly DLC]] Release - Added | + | * [[Anomaly DLC]] Release - Added |
− | + | {{Nav|anomaly|wide}} | |
+ | [[Category:Anomaly (Buildings)]] |
Latest revision as of 00:25, 1 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Electric inhibitor
A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- True
- Cover Effectiveness
- 75%
- Terrain Affordance
- Light
- Power
- - 70 W
Creation
- Required Research
- Entity containment
- Skill Required
- Construction 4
- Work To Make
- 100 ticks (1.67 secs)
INTRO TEXT
Acquisition[edit]
Electric inhibitors can be crafted once the entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires 2 Components, 25 Steel, 100 ticks (1.67 secs) of work modified by the general labor speed of the crafter, and a construction skill of 4.
Summary[edit]
Increases containment by +10 each (max 6) for a holding platform. Takes up a ton of space, reserve for powerful entities like revenants that can cause major trouble if they escape.
Analysis[edit]
ANALYSIS TEXT
Version history[edit]
- Anomaly DLC Release - Added