Editing Dryads

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===Combat potential===
 
===Combat potential===
Only Barkskin and Clawer dryads are capable of combat. Either dryad can follow their tree's connected pawn into battle, much like a trained [[animal]]. Dryads have special advantages over normal animals: they can't die of blood loss (so don't need to be tended to immediately), can heal otherwise permanent injuries in 3 days, and do not contribute towards colony wealth (making raids smaller). However, they can't be brought off the colony normally, unable to leave via [[caravan]] or pod launchers.
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Only Barkskin and Clawer dryads are capable of combat. Either dyrad can follow their tree's connected pawn into battle, much like a trained [[animal]]. Dryads have special advantages over normal animals: they can't die of blood loss (so don't need to be tended to immediately), can heal otherwise permanent injuries in 3 days, and do not contribute towards colony wealth (making raids smaller). However, they can't be brought off the colony normally, unable to leave via [[caravan]] or pod launchers.
  
 
As individual fighters, dryads perform rather poorly in combat. However, they are good at doing their role, supporting colonists and other pawns in combat:
 
As individual fighters, dryads perform rather poorly in combat. However, they are good at doing their role, supporting colonists and other pawns in combat:

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