Editing Dryads

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All dryads have a specialized purpose. Berrymakers, medicinemakers, and woodmakers all create resources that may be difficult, depending on [[biome]] and [[Ideoligion]]. Barkskin and clawer dryads fight, carrier dryads haul, and gaumakers can create more trees and thus more dryads.
 
All dryads have a specialized purpose. Berrymakers, medicinemakers, and woodmakers all create resources that may be difficult, depending on [[biome]] and [[Ideoligion]]. Barkskin and clawer dryads fight, carrier dryads haul, and gaumakers can create more trees and thus more dryads.
  
Tree pruning is a time consuming process - colonists connected to trees will need to dedicate all their time managing their trees. For the three resource -makers, just planting [[crop]]s (when possible) tends to give more yield per work. Haulers are more efficient than humans haulers, as 1 tree and 1 colonist will support 4 haulers who don't need to eat or recreate, and will work longer than prune time. Combat dryads are weak on their own, but have unique advantages and dedicated combat roles - see [[#Combat potential]] for details.
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Tree pruning is a time consuming process - colonists connected 2 trees will need to dedicate all their time managing their trees. For the three resource -makers, just planting [[crop]]s (when possible) tends to give more yield per work. Haulers are more efficient than humans haulers, as 1 tree and 1 colonist will support 4 haulers who don't need to eat or recreate, and will work longer than prune time. Combat dryads are weak on their own, but have unique advantages and dedicated combat roles - see [[#Combat potential]] for details.
  
 
===Economic potential===
 
===Economic potential===

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