Drugs

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Revision as of 09:16, 2 September 2016 by Maoman (talk | contribs) (Basic info for every drug in simple tables for now)
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Drugs can be used to gain temporary benefits of various sorts at the risk of addiction, negative side effects, and even overdose resulting in death. Most drugs are crafted using either Psychoid leaves or Neutroamine, however beer requires Hops and has an intermediate stage before fermenting called Wort.

The Drugs in the game are:

Go-juice

A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.

Military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.

Drug info
Addictiveness 6.5%
Market value $80.00
Hit points 50
Work to make 10
Drug effects
Consciousness +35%
Joy 40%
Movement +30%
Pain x10%
Rest 40%

Luciferium

A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.

After the first dose, there is no way to get the mechanites out, ever.

On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.

Drug info
Addictiveness 100%
Market value $100.00
Hit points 50
Work to make n/a
Drug effects
Blood filtration +70%
Blood pumping +15%
Breathing +10%
Consciousness +25%
Hearing +20%
Metabolism +20%
Moving +25%
Pain x80%
Sight +20%

Malari-block

A drug for blocking malaria. Take every five days to keep malaria away.

Drug info
Addictiveness 0.00%
Market value $40.00
Hit points 50
Work to make 9
Drug effects
Prevents infection Malaria

Flake

A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.

Drug info
Addictiveness 19%
Market value $11.00
Hit points 50
Work to make 5
Drug effects
Joy 70.00%
Pain x50%
Rest 20%
Tiredness x33%

Yayo

A fine white powder snorted to produce a euphoric high. Yayo reducing the user's need for rest, and suppresses pain. It is, however, addictive.

Drug info
Addictiveness 5%
Market value $18.00
Hit points 50
Work to make 9
Drug effects
Joy 80.00%
Moving +15%
Pain x50%
Rest 40%
Tiredness x33%

Smokeleaf joint

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.

Drug info
Addictiveness 1%
Market value $13.00
Hit points 50
Work to make 4
Drug effects
Consciousness -30%
Hunger rate x130%
Joy 80.00%
Moving -30%
Pain -20%
Rest -10%

Wake-up

An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. Addiction causes reduced mental performance and, sometimes, psychotic breaks with reality.

Drug info
Addictiveness 10%
Market value $26.00
Hit points 50
Work to make 14
Drug effects
Consciousness +10%
Global work speed +50%
Joy 40.00%
Moving 10%
Rest 100%
Tiredness x80%