Difference between revisions of "Drug lab"
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|sell = {{icon|metal|56.25}} + {{icon|buildingmat|37.5}} + {{icon|component|6}} | |sell = {{icon|metal|56.25}} + {{icon|buildingmat|37.5}} + {{icon|component|6}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
− | The '''drug lab''' can be built upon researching [[Research | + | The '''drug lab''' can be built upon researching [[Research|Drug production]], however colonists who are incapable of intellectual work can't use it. |
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_04 text-center}} |
− | ! Drug || Pre-Research !! Minimum Skills !! Ingredients !! Market Value | + | ! Drug || Pre-Research !! Minimum Skills !! Ingredients !! Market Value (in silver) |
|- | |- | ||
| style="text-align:left;" | [[Flake]] || Psychite refining || - || 4 [[Psychoid leaves]] || 14 | | style="text-align:left;" | [[Flake]] || Psychite refining || - || 4 [[Psychoid leaves]] || 14 | ||
|- | |- | ||
− | | style="text-align:left;" | [[Go-juice]] || Go-juice production || - || 2 [[Neutroamine]] | + | | style="text-align:left;" | [[Go-juice]] || Go-juice production || - || 2 [[Neutroamine]] <br> 1 [[Yayo]] || 45 |
|- | |- | ||
− | | style="text-align:left;" | [[Medicine]] || Electricity | + | | style="text-align:left;" | [[Medicine]] || Electricity <br> Microelectronics basics <br> Medicine production || Medicine 6+ <br> Crafting 3+ || 3 [[Cloth]] <br> 1 [[Herbal medicine]] <br> 1 [[Neutroamine]] || 18 |
|- | |- | ||
− | | style="text-align:left;" | [[Penoxycyline]] ||Penoxycyline production || - || 2 [[Neutroamine]] || | + | | style="text-align:left;" | [[Penoxycyline]] ||Penoxycyline production || - || 2 [[Neutroamine]] || 32 |
|- | |- | ||
| style="text-align:left;" | [[Wake-up]] || Wake-up production || - || 2 [[Neutroamine]] || 24 | | style="text-align:left;" | [[Wake-up]] || Wake-up production || - || 2 [[Neutroamine]] || 24 | ||
|- | |- | ||
| style="text-align:left;" | [[Yayo]] || Psychite refining || - || 8 [[Psychoid leaves]] || 23 | | style="text-align:left;" | [[Yayo]] || Psychite refining || - || 8 [[Psychoid leaves]] || 23 | ||
− | |||
|} | |} | ||
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Construction requirements include [[steel]] and [[component]]s. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs. | Construction requirements include [[steel]] and [[component]]s. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs. | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_04 text-center}} |
! Material !! Steel Cost !! Component Cost !! Other Cost !! Hit Points !! Flammability (%) || Beauty || Work to Build | ! Material !! Steel Cost !! Component Cost !! Other Cost !! Hit Points !! Flammability (%) || Beauty || Work to Build | ||
|- | |- |
Revision as of 16:11, 23 October 2017
Drug lab
A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.
Base Stats
- Type
- Production
- HP
- 120
Building
- Size
- 1
- Placeable
- Yes
- Power
- 0 W
- Facility
- Tool cabinet
The drug lab can be built upon researching Drug production, however colonists who are incapable of intellectual work can't use it.
Drug | Pre-Research | Minimum Skills | Ingredients | Market Value (in silver) |
---|---|---|---|---|
Flake | Psychite refining | - | 4 Psychoid leaves | 14 |
Go-juice | Go-juice production | - | 2 Neutroamine 1 Yayo |
45 |
Medicine | Electricity Microelectronics basics Medicine production |
Medicine 6+ Crafting 3+ |
3 Cloth 1 Herbal medicine 1 Neutroamine |
18 |
Penoxycyline | Penoxycyline production | - | 2 Neutroamine | 32 |
Wake-up | Wake-up production | - | 2 Neutroamine | 24 |
Yayo | Psychite refining | - | 8 Psychoid leaves | 23 |
Construction
Construction requirements include steel and components. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs.