Difference between revisions of "Drug lab"

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{{infobox main|production||
 
{{infobox main|production||
 
|name = Drug lab
 
|name = Drug lab
|image = DrugLab.png
+
|image = Drug lab.png
 
|imagesize = 192px
 
|imagesize = 192px
 
|description = A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.
 
|description = A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.
 
|type = Production
 
|type = Production
 
|type2 =
 
|type2 =
|placeable = y
+
|placeable = Yes
 
|size = 1|3
 
|size = 1|3
 
|hp = 120   
 
|hp = 120   
 
|power = 0
 
|power = 0
 +
|facility = tool cabinet
 
|buy = {{icon|metal|75}} + {{icon|buildingmat|50}} + {{icon|component|8}}
 
|buy = {{icon|metal|75}} + {{icon|buildingmat|50}} + {{icon|component|8}}
 
|sell = {{icon|metal|56.25}} + {{icon|buildingmat|37.5}} + {{icon|component|6}}
 
|sell = {{icon|metal|56.25}} + {{icon|buildingmat|37.5}} + {{icon|component|6}}
 
}}</onlyinclude>
 
}}</onlyinclude>
 +
The '''drug lab''' can be built upon researching [[Research|Drug production]], however colonists who are incapable of intellectual work can't use it.
  
A drug lab is a work table that is utilized by your [[Colonist|colonists]] in order to produce [[Drugs|malicious substances]] as well as [[Medicine|medicine]] from organic ingredients such as [[Psychoid leaves|psychoid leaves]] and [[Herbal Medicine|herbal medicine]].
+
{| {{STDT| sortable c_04 text-center}}
 +
! Drug  || Pre-Research !! Minimum Skills !! Ingredients !! Market Value (in silver)
 +
|-
 +
| style="text-align:left;" | [[Flake]] || Psychite refining || - || 4 [[Psychoid leaves]] || 14 
 +
|-
 +
| style="text-align:left;" | [[Go-juice]] || Go-juice production || - || 2 [[Neutroamine]] <br> 1 [[Yayo]] || 45   
 +
|-
 +
| style="text-align:left;" | [[Medicine]] || Electricity <br> Microelectronics basics <br> Medicine production || Medicine 6+ <br> Crafting 3+ || 3 [[Cloth]] <br> 1 [[Herbal medicine]] <br> 1 [[Neutroamine]]  || 18
 +
|-
 +
| style="text-align:left;" | [[Penoxycyline]] ||Penoxycyline production || - || 2 [[Neutroamine]] || 32 
 +
|-
 +
| style="text-align:left;" | [[Wake-up]] || Wake-up production || - || 2 [[Neutroamine]] || 24 
 +
|-
 +
| style="text-align:left;" | [[Yayo]] || Psychite refining || - || 8 [[Psychoid leaves]] || 23 
 +
|}
  
In order for this mastermind structure to be erected, your
 
<strike>cartel</strike>
 
colony must first invest a total of 500 [[Research|research]] points (or 1500 if you're rocking a tribe) into [[Research#DrugProduction|drug production]] so that your colony will have enough knowledge to construct this work of the devil. Once you have a drug facility up and running, you will be one step closer to mass-producing [[Flake|flake]] so that your colony's economy will flourish, and therefore thrive. Despite requiring a considerable amount of [[Component|components]] to construct, drug labs don't passively drain or consume electricity.
 
  
===Wait, how do I make Smokeleaf here?===
 
Unfortunately: you can't. It's unfortunately impossible to roll a big, fat [[Smokeleaf joint|blunt]] at your local anarchist's table; smokeleaf joints have to be produced at lowly '[[Crafting spot|crafting spot]]'.
 
  
===Drug Lab Usage===
+
===Construction===
While the drug lab is selected, click "Bills" then "Add Bill" to add an order to produce drugs. You'll need [[Neutroamine|neutroamine]] (sold by [[traders]]) to craft things like medicine.
 
  
===Items crafted here===
+
Construction requirements include [[steel]] and [[component]]s. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs.
* [[Medicine]]
 
  
* [[Wake-up]]
+
{| {{STDT| sortable c_04 text-center}}
 
+
! Material !! Steel Cost !! Component Cost !! Other Cost !! Hit Points !! Flammability (%) || Beauty || Work to Build
* [[Penoxycyline]]
 
 
 
* [[Flake]]
 
 
 
* [[Yayo]]
 
 
 
 
 
A drug lab can be made out of various materials.
 
{| {{STDT| sortable c_25 text-center}}
 
! Material !! Steel Cost !! Cost !! Hit Points !! Flammability (%) || Beauty
 
 
|-
 
|-
| style="text-align:left;" | Steel || 125 {{Icon Small|steel}} || - || 120 || 20 || 0
+
| style="text-align:left;" | Steel || 125 {{Icon Small|steel}} || 8 {{Icon Small|component}} ||  || 120 || 20 || 0 || 59
 
|-
 
|-
| style="text-align:left;" | Plasteel || 75 {{Icon Small|steel}} || 50 {{Icon Small|plasteel}} || 335 || 10 || 0
+
| style="text-align:left;" | Plasteel || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 50 {{Icon Small|plasteel}} || 335 || 10 || 0 ||
 
|-
 
|-
| style="text-align:left;" | Wood || 75 {{Icon Small|steel}} || 50 {{Icon Small|wood}} || 48 || 100 || 0
+
| style="text-align:left;" | Wood || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 50 {{Icon Small|wood}} || 48 || 100 || 0 || 41
 
|-
 
|-
| style="text-align:left;" | Gold || 75 {{Icon Small|steel|30}} || 1000 {{Icon Small|gold}} || 72 || 20 || 0
+
| style="text-align:left;" | Gold || 75 {{Icon Small|steel|30}} || 8 {{Icon Small|component}} || 500 {{Icon Small|gold}} || 72 || 20 || 0 ||
 
|-
 
|-
| style="text-align:left;" | Silver || 75 {{Icon Small|steel}} || 1000 {{Icon Small|silver}} || 84 || 20 || 0
+
| style="text-align:left;" | Silver || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 500 {{Icon Small|silver}} || 84 || 20 || 0 || 59
 
|-
 
|-
| style="text-align:left;" | Uranium || 75 {{Icon Small|steel}} || 1000 {{Icon Small|uranium}} || 300 || 0 || 0
+
| style="text-align:left;" | Uranium || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 500 {{Icon Small|uranium}} || 300 || 0 || 0 ||
 
|}
 
|}
  
 +
 +
{{nav|production|wide}}
 
[[Category:Drug]]
 
[[Category:Drug]]
 
[[Category:Production]]
 
[[Category:Production]]

Revision as of 16:11, 23 October 2017

Drug lab

Drug lab

A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.

Base Stats

Type
Production
HP
120

Building

Size
1
Placeable
Yes
Power
0 W
Facility
Tool cabinet

The drug lab can be built upon researching Drug production, however colonists who are incapable of intellectual work can't use it.

Drug Pre-Research Minimum Skills Ingredients Market Value (in silver)
Flake Psychite refining - 4 Psychoid leaves 14
Go-juice Go-juice production - 2 Neutroamine
1 Yayo
45
Medicine Electricity
Microelectronics basics
Medicine production
Medicine 6+
Crafting 3+
3 Cloth
1 Herbal medicine
1 Neutroamine
18
Penoxycyline Penoxycyline production - 2 Neutroamine 32
Wake-up Wake-up production - 2 Neutroamine 24
Yayo Psychite refining - 8 Psychoid leaves 23


Construction

Construction requirements include steel and components. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs.

Material Steel Cost Component Cost Other Cost Hit Points Flammability (%) Beauty Work to Build
Steel 125 Steel 8 Component 120 20 0 59
Plasteel 75 Steel 8 Component 50 Plasteel 335 10 0
Wood 75 Steel 8 Component 50 Wood 48 100 0 41
Gold 75 Steel 8 Component 500 Gold 72 20 0
Silver 75 Steel 8 Component 500 Silver 84 20 0 59
Uranium 75 Steel 8 Component 500 Uranium 300 0 0