Difference between revisions of "Drug lab"
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{{infobox main|production|| | {{infobox main|production|| | ||
|name = Drug lab | |name = Drug lab | ||
− | |image = | + | |image = Drug lab.png |
|imagesize = 192px | |imagesize = 192px | ||
|description = A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs. | |description = A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs. | ||
|type = Production | |type = Production | ||
|type2 = | |type2 = | ||
− | |placeable = | + | |placeable = Yes |
|size = 1|3 | |size = 1|3 | ||
|hp = 120 | |hp = 120 | ||
|power = 0 | |power = 0 | ||
+ | |facility = tool cabinet | ||
|buy = {{icon|metal|75}} + {{icon|buildingmat|50}} + {{icon|component|8}} | |buy = {{icon|metal|75}} + {{icon|buildingmat|50}} + {{icon|component|8}} | ||
− | |sell = | + | |sell = {{icon|metal|56.25}} + {{icon|buildingmat|37.5}} + {{icon|component|6}} |
}}</onlyinclude> | }}</onlyinclude> | ||
+ | The '''drug lab''' can be built upon researching [[Research|Drug production]], however colonists who are incapable of intellectual work can't use it. | ||
− | + | {| {{STDT| sortable c_04 text-center}} | |
− | + | ! Drug || Pre-Research !! Minimum Skills !! Ingredients !! Market Value (in silver) | |
− | + | |- | |
− | < | + | | style="text-align:left;" | [[Flake]] || Psychite refining || - || 4 [[Psychoid leaves]] || 14 |
− | + | |- | |
− | + | | style="text-align:left;" | [[Go-juice]] || Go-juice production || - || 2 [[Neutroamine]] <br> 1 [[Yayo]] || 45 | |
− | = | + | |- |
− | + | | style="text-align:left;" | [[Medicine]] || Electricity <br> Microelectronics basics <br> Medicine production || Medicine 6+ <br> Crafting 3+ || 3 [[Cloth]] <br> 1 [[Herbal medicine]] <br> 1 [[Neutroamine]] || 18 | |
− | + | |- | |
− | = | + | | style="text-align:left;" | [[Penoxycyline]] ||Penoxycyline production || - || 2 [[Neutroamine]] || 32 |
− | + | |- | |
+ | | style="text-align:left;" | [[Wake-up]] || Wake-up production || - || 2 [[Neutroamine]] || 24 | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Yayo]] || Psychite refining || - || 8 [[Psychoid leaves]] || 23 | ||
+ | |} | ||
− | |||
− | |||
− | |||
− | + | ===Construction=== | |
− | + | Construction requirements include [[steel]] and [[component]]s. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs. | |
− | + | {| {{STDT| sortable c_04 text-center}} | |
− | + | ! Material !! Steel Cost !! Component Cost !! Other Cost !! Hit Points !! Flammability (%) || Beauty || Work to Build | |
− | |||
− | |||
− | {| {{STDT| sortable | ||
− | ! Material !! Steel Cost !! Cost !! Hit Points !! Flammability (%) || Beauty | ||
|- | |- | ||
− | | style="text-align:left;" | Steel || 125 {{Icon Small|steel}} || | + | | style="text-align:left;" | Steel || 125 {{Icon Small|steel}} || 8 {{Icon Small|component}} || || 120 || 20 || 0 || 59 |
|- | |- | ||
− | | style="text-align:left;" | Plasteel || 75 {{Icon Small|steel}} || 50 {{Icon Small|plasteel}} || 335 || 10 || 0 | + | | style="text-align:left;" | Plasteel || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 50 {{Icon Small|plasteel}} || 335 || 10 || 0 || |
|- | |- | ||
− | | style="text-align:left;" | Wood || 75 {{Icon Small|steel}} || 50 {{Icon Small|wood}} || 48 || 100 || 0 | + | | style="text-align:left;" | Wood || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 50 {{Icon Small|wood}} || 48 || 100 || 0 || 41 |
|- | |- | ||
− | | style="text-align:left;" | Gold || 75 {{Icon Small|steel|30}} || | + | | style="text-align:left;" | Gold || 75 {{Icon Small|steel|30}} || 8 {{Icon Small|component}} || 500 {{Icon Small|gold}} || 72 || 20 || 0 || |
|- | |- | ||
− | | style="text-align:left;" | Silver || 75 {{Icon Small|steel}} || | + | | style="text-align:left;" | Silver || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 500 {{Icon Small|silver}} || 84 || 20 || 0 || 59 |
|- | |- | ||
− | | style="text-align:left;" | Uranium || 75 {{Icon Small|steel}} || | + | | style="text-align:left;" | Uranium || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 500 {{Icon Small|uranium}} || 300 || 0 || 0 || |
|} | |} | ||
+ | |||
+ | |||
+ | {{nav|production|wide}} | ||
+ | [[Category:Drug]] | ||
+ | [[Category:Production]] |
Revision as of 16:11, 23 October 2017
Drug lab
A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.
Base Stats
- Type
- Production
- HP
- 120
Building
- Size
- 1
- Placeable
- Yes
- Power
- 0 W
- Facility
- Tool cabinet
The drug lab can be built upon researching Drug production, however colonists who are incapable of intellectual work can't use it.
Drug | Pre-Research | Minimum Skills | Ingredients | Market Value (in silver) |
---|---|---|---|---|
Flake | Psychite refining | - | 4 Psychoid leaves | 14 |
Go-juice | Go-juice production | - | 2 Neutroamine 1 Yayo |
45 |
Medicine | Electricity Microelectronics basics Medicine production |
Medicine 6+ Crafting 3+ |
3 Cloth 1 Herbal medicine 1 Neutroamine |
18 |
Penoxycyline | Penoxycyline production | - | 2 Neutroamine | 32 |
Wake-up | Wake-up production | - | 2 Neutroamine | 24 |
Yayo | Psychite refining | - | 8 Psychoid leaves | 23 |
Construction
Construction requirements include steel and components. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs.