Difference between revisions of "Drug lab"

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(Reworded to try to make clearer, especially about the types of drugs made at the drug lab. Made some more links and added components to the construction costs.)
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A '''drug lab''' is used by your [[Colonist|colonists]] to make [[Drugs|drugs]] with the primary ingredients of [[Psychoid leaves|psychoid leaves]] and [[Neutroamine|neutroamine]] in various [[Drugs#Recipes|combinations]].
+
The '''drug lab''' can be built upon researching [[Research#DrugProduction|Drug production]], however colonists who are incapable of intellectual work can't use it.
  
[[Medicine|Medicine]] can also be produced at the drug lab from [[cloth]], [[herbal medicine]] and [[Neutroamine|neutroamine]].  
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{| {{STDT| sortable c_25 text-center}}
 +
! Drug !! Market Value !! Ingredients !! Minimum Skills || Pre-Research
 +
|-
 +
| style="text-align:left;" | [[Flake]] || 14 || 4 [[Psychoid leaves]] || - || Psychite refining
 +
|-
 +
| style="text-align:left;" | [[Go-juice]] || 45  || 2 [[Neutroamine]], 1 [[Yayo]] || - || Go-juice production
 +
|-
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| style="text-align:left;" | [[Medicine]] || $18.00 || 3 [[Cloth]], 1 [[Herbal medicine]], 1 [[Neutroamine]]  || Medicine 6+ & Crafting 3+ || Electricity, Microelectronics basics, Medicine production
 +
|-
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| style="text-align:left;" | [[Penoxycyline]] || $32.00 || 2 [[Neutroamine]] || - ||Penoxycyline production
 +
|-
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| style="text-align:left;" | [[Wake-up]] || 24 || 2 [[Neutroamine]] || - || Wake-up production
 +
|-
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| style="text-align:left;" | [[Yayo]] || 23 || 8 [[Psychoid leaves]] || - || Psychite refining
 +
|+ Recipes as of [[Version/0.16.1393|Alpha 16]]
 +
|}
  
Of the other drugs your colonists can make themselves, [[Beer|beer]] is produced using a [[Brewery|brewery]] and [[Fermenting barrel|fermenting barrel]], and [[Smokeleaf joint|smokeleaf joint]]s are made at a [[crafting spot]].
 
 
 
=== Requirements ===
 
 
[[Research#DrugProduction|Drug production]] must be researched before a drug lab can be built.
 
 
The drug lab does not require electricity to power it.
 
 
Colonists incapable of intellectual work are unable to work at a drug lab.
 
 
 
===Items crafted here===
 
 
* [[Medicine]]
 
 
* [[Wake-up]]
 
 
* [[Go-juice]]
 
 
* [[Penoxycyline]]
 
 
* [[Flake]]
 
 
* [[Yayo]]
 
  
  

Revision as of 08:09, 23 October 2017

Drug lab

Drug lab

A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.

Base Stats

Type
Production
HP
120

Building

Size
1
Placeable
Yes
Power
0 W
Facility
Tool cabinet

The drug lab can be built upon researching Drug production, however colonists who are incapable of intellectual work can't use it.

Drug Market Value Ingredients Minimum Skills Pre-Research
Flake 14 4 Psychoid leaves - Psychite refining
Go-juice 45 2 Neutroamine, 1 Yayo - Go-juice production
Medicine $18.00 3 Cloth, 1 Herbal medicine, 1 Neutroamine Medicine 6+ & Crafting 3+ Electricity, Microelectronics basics, Medicine production
Penoxycyline $32.00 2 Neutroamine - Penoxycyline production
Wake-up 24 2 Neutroamine - Wake-up production
Yayo 23 8 Psychoid leaves - Psychite refining
Recipes as of Alpha 16


Construction

Construction requirements include steel and components. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs.

Material Steel Cost Component Cost Other Cost Hit Points Flammability (%) Beauty Work to Build
Steel 125 Steel 8 Component 120 20 0 59
Plasteel 75 Steel 8 Component 50 Plasteel 335 10 0
Wood 75 Steel 8 Component 50 Wood 48 100 0 41
Gold 75 Steel 8 Component 500 Gold 72 20 0
Silver 75 Steel 8 Component 500 Silver 84 20 0 59
Uranium 75 Steel 8 Component 500 Uranium 300 0 0